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Trust leveling: Building trust through play in virtual teams .

机译:信任等级:通过在虚拟团队中的参与来建立信任。

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摘要

Virtual teams allow individuals to cooperate with others across both space and time. However, in the absence of proximal presence, virtual teams encounter difficulty developing trust outside of specific circumstances. Its acquisition is contingent on individuals' perceptions of others' ability, benevolence, and integrity, and one's own tendency to engage in trusting behavior. In virtual settings, it is difficult to assess these qualities in others. Without trust, teams have difficulty engaging in tasks that do not have simple and finite solutions. When playing in virtual contexts where roles are in flux, individuals can experiment with the identity of others as well as their own. This experimentation may influence how individuals assess others' ability, benevolence, and integrity, and the level of trust between teammates. Playing with perceptions of trust and its antecedents thereby determines whom individuals trust and to what degree. By placing a context for identity experimentation in parallel to a context for work, perceptions of trust and its antecedents can be ported from one domain to the other. To test this, eight virtual teams worked to complete three tasks in a quasi-experimental design. These teams were divided into two conditions: a chat-based work environment and a game-based work environment with dynamic roles. Analyses of survey data over three time intervals indicate that playing with dynamic roles enhances perceptions of trust, benevolence, and integrity among members of a virtual team. Qualitative analyses of chat transcripts indicate that role shifting, a non-restrictive swift trust framework, enjoyment, and other themes were integral to the development of trust in these teams. These findings suggest that a key factor in trust development in virtual teams is to provide them with a space distinct from the work environment in which members can experiment with a variety of roles in the presence of their teammates. Further, play featuring dynamic roles can foster trust development in virtual contexts, allowing individuals with limited proximal presence to engage in trusting behavior, consequently enhancing the ability to collaborate on complex tasks. These findings are discussed within the context of literature on virtual organizations, trust development, and cultural game studies.
机译:虚拟团队允许个人跨时空与他人合作。但是,在没有近端存在的情况下,虚拟团队在特定情况之外难以建立信任。它的获得取决于个人对他人能力,仁慈和正直的看法,以及个人对他人信任行为的倾向。在虚拟环境中,很难评估其他环境中的这些质量。没有信任,团队将难以完成没有简单和有限解决方案的任务。在角色不断变化的虚拟环境中玩耍时,个人可以试验他人的身份以及自己的身份。这个实验可能会影响个人如何评估他人的能力,仁慈和正直以及队友之间的信任程度。因此,在对信任及其先例的理解中进行游戏,可以确定个人对谁的信任以及信任的程度。通过将用于身份实验的上下文与工作上下文并行放置,可以将信任感及其先决条件从一个领域移植到另一个领域。为了对此进行测试,八个虚拟团队共同完成了半实验设计中的三个任务。这些团队分为两个条件:基于聊天的工作环境和具有动态角色的基于游戏的工作环境。在三个时间间隔内对调查数据进行的分析表明,发挥动态角色可以增强虚拟团队成员之间的信任,仁慈和诚信感。对聊天记录的定性分析表明,角色转移,非限制性快速信任框架,享乐和其他主题对于这些团队中的信任发展必不可少。这些发现表明,虚拟团队中信任发展的关键因素是为他们提供一个不同于工作环境的空间,在该环境中,成员可以在队友在场的情况下尝试各种角色。此外,具有动态角色的游戏可以促进虚拟环境中的信任发展,允许近端存在受限的个体参与信任行为,从而增强在复杂任务上进行协作的能力。这些发现将在有关虚拟组织,信任发展和文化博弈研究的文献中进行讨论。

著录项

  • 作者

    Charles, Christopher.;

  • 作者单位

    Purdue University.;

  • 授予单位 Purdue University.;
  • 学科 Speech Communication.
  • 学位 M.A.
  • 年度 2010
  • 页码 139 p.
  • 总页数 139
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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