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The use of computer graphics (CG) in capturing the visual styles of Wayang Kulit Kelantan.

机译:使用计算机图形学(CG)捕捉Wayang Kulit Kelantan的视觉风格。

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摘要

United Nations Educational, Scientific and Cultural Organization (UNESCO) designated Wayang Kulit Indonesia as a Masterpiece of Oral and Intangible Heritage of Humanity on 7th November 2003. Indonesia is justly proud of the fact. However, as the pre-eminent form of Wayang Kulit performance in Malaysia, Wayang Kulit Kelantan (WKK) is threatened with imminent demise. There were more than 300 Dalangs (shadow puppeteers and narrators) in the 1960's but the number decreased tremendously to 11 in 1999.;This research aims to study the use of Computer Graphics (CG) to capture the visual styles of WKK and contribute to its preservation. First, a literature review was carried out to provide a historical review on the issues and topics. It also included the points of view and feedback from the Dalangs and fellow researchers. This research also presents examples of artworks, comics, animations, films and videos which depict the visual styles of Wayang Kulit as well as the examples of using modern technology to enhance the Wayang Kulit performances.;This is followed by a descriptive study on the visual styles of WKK. Then, descriptive comparison studies were performed on the visual styles of WKK and Wayang Kulit Purwa (WKP) in terms of (1) puppet design, (2) colours of shadow, (3) distortion of shadow, (4) movement of puppets, (5) movement of light source, (6) vibration of Kelir (screen) and (7) other natural and ethical symbols.;Finally, an experiment was carried to investigate the possibilities and effectiveness of using CG to capture the visual styles of WKK i.e. (1) movement of virtual puppets and shadow, (2) colours of virtual shadow (translucency of virtual puppets), (3) movements of virtual light source, (4) distortions of virtual shadows, (5) vibration of virtual Kelir, and (6) movement of virtual eyebrow, mouth and string.;This research tackled issues that have to be addressed to preserve the visual styles of WKK. It also provided some recommendations for future developments and further researches.
机译:联合国教育,科学及文化组织(UNESCO)于2003年11月7日指定Wayang Kulit Indonesia为人类人类口头和非物质遗产杰作。印度尼西亚为这一事实感到自豪。但是,作为马来西亚Wayang Kulit表演的杰出形式,Wayang Kulit Kelantan(WKK)即将灭亡。 1960年代有300多个大浪(影子木偶和旁白),但到1999年,这个数字大大减少到11个;该研究旨在研究使用计算机图形学(CG)来捕捉WKK的视觉风格并为其做出贡献。保存。首先,进行了文献综述以对这些问题和主题进行历史回顾。它还包括了大朗人和其他研究人员的观点和反馈。这项研究还提供了描述Wayang Kulit视觉风格的艺术品,漫画,动画,电影和视频的示例,以及使用现代技术增强Wayang Kulit表演的示例。;随后是对视觉的描述性研究WKK的样式。然后,对WKK和Wayang Kulit Purwa(WKP)的视觉风格进行了描述性比较研究,包括(1)木偶设计,(2)阴影颜色,(3)阴影变形,(4)木偶运动, (5)光源的移动,(6)Kelir(屏幕)的振动和(7)其他自然和伦理符号。最后,进行了一项实验,研究了使用CG捕捉WKK视觉样式的可能性和有效性。即(1)虚拟人偶和阴影的运动,(2)虚拟阴影的颜色(虚拟人偶的半透明),(3)虚拟光源的运动,(4)虚拟阴影的变形,(5)虚拟Kelir的振动, (6)虚拟眉毛,嘴巴和弦的运动。该研究解决了必须保留WKK视觉样式的问题。它还为将来的发展和进一步的研究提供了一些建议。

著录项

  • 作者

    Khor, Kheng Kia.;

  • 作者单位

    Multimedia University (Malaysia).;

  • 授予单位 Multimedia University (Malaysia).;
  • 学科 Computer Science.
  • 学位 M.Sc.
  • 年度 2010
  • 页码 106 p.
  • 总页数 106
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:37:12

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