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Creating collections and evaluating viewpoints: Selection techniques for interface design.

机译:创建集合并评估观点:界面设计的选择技术。

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摘要

In computer graphics and user interface design, selection problems are those that require the user to select a collection consisting of a small number of items from a much larger library. This dissertation explores selection problems in two diverse domains: large personal multimedia collections, containing items such as personal photographs or songs, and camera positions for 3D objects, where each item is a different viewpoint observing an object. Multimedia collections have by discrete items with strong associated metadata, while camera positions form a continuous space but are weak in metadata. In either domain, the items to be selected have rich interconnections and dependencies, making it difficult to successfully apply simple techniques (such as ranking) to aid the user. Accordingly, we develop separate approaches for the two domains.;For personal multimedia collections, we leverage the semantic metadata associated with each item (such as song title, artist name, etc.) and provide the user with a simple query language to describe their desired collection. Our system automatically suggests a collection of items that conform to the user's query. Since any query language has limited expressive power, and since users often create collections via exploration, we provide various refinement techniques that allow the user to expand, refine and explore their collection directly through examples.;For camera positioning, we do not have the advantage of having semantic metadata for each item, unlike in media collections. We instead create a proxy viewpoint goodness function which can be used to guide the solution of various selection problems involving camera viewpoints. This function is constructed from several different attributes of the viewpoint, such as how much surface area is visible, or how "curvy" the silhouette is. Since there are many possible viewpoint goodness functions, we conducted a large user study of viewpoint preference and use the results to evaluate thousands of different functions and find the best ones. While we suggest several goodness functions to the practitioner, our user study data and methodology can be used to evaluate any proposed goodness function; we hope it will be a useful tool for other researchers.
机译:在计算机图形和用户界面设计中,选择问题是那些需要用户从更大的库中选择由少量项目组成的集合的问题。本文探讨了两个不同领域的选择问题:大型个人多媒体收藏集,其中包含诸如个人照片或歌曲之类的项目;以及3D对象的相机位置,其中每个项目都是观察对象的不同视点。多媒体集合具有离散的项目,这些项目具有关联的元数据,而摄影机位置形成连续的空间,但元数据却很弱。在这两个域中,要选择的项目都具有丰富的互连性和依赖性,这使得难以成功地应用简单的技术(例如排名)来帮助用户。因此,我们针对这两个领域开发了单独的方法。对于个人多媒体收藏,我们利用与每个项目相关的语义元数据(例如歌曲标题,艺术家姓名等),并向用户提供一种简单的查询语言来描述他们的所需的集合。我们的系统会自动建议一组符合用户查询的项目。由于任何查询语言的表达能力有限,并且用户经常通过探索来创建集合,因此我们提供了多种优化技术,使用户可以通过示例直接扩展,优化和探索其集合。对于摄像机定位,我们没有优势与媒体集合不同,每个项目都有语义元数据。相反,我们创建了代理视点良好度函数,该函数可用于指导解决涉及相机视点的各种选择问题。此功能是根据视点的几种不同属性来构造的,例如可见的表面积大小或轮廓的“弯曲度”。由于存在许多可能的视点善意功能,因此我们对视点偏好进行了大量的用户研究,并使用结果评估了数千种不同的功能并找到了最佳功能。虽然我们向从业者建议了几种善良功能,但我们的用户研究数据和方法可用于评估任何建议的善良功能;我们希望它将对其他研究人员有用。

著录项

  • 作者

    Secord, Adrian Joseph.;

  • 作者单位

    New York University.;

  • 授予单位 New York University.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2010
  • 页码 137 p.
  • 总页数 137
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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