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Characterizing and controlling the high-frequency dynamics of haptic interfaces.

机译:表征和控制触觉界面的高频动态。

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Haptic interfaces attempt to recreate the feel of real objects for telerobotic or virtual interactions, allowing the user to touch distant or unreachable environments and computer-generated models through a lightweight robotic arm. Current haptic rendering techniques, which use position or force feedback, generally cannot convey a crisp contact with a hard object, nor can they convey the fine features of a textured surface; instead, portrayed objects feel overly soft and unnaturally smooth or oscillatory. This work has developed methods for stably endowing impedance-type haptic interfaces with the high-frequency (20 to 1000 hertz) feedback signals necessary to make virtual and remote objects feel nearly indistinguishable from their real counterparts.; The fundamental insight for this undertaking is that haptic systems have internal electrical, mechanical, and biomechanical dynamics that strongly influence their performance. These dynamics can be modeled by careful application of developed identification techniques, including comprehensive evaluation and successive isolation, and the resulting models can be used to improve interaction realism in two main ways. First, the controller can precisely create high-frequency fingertip accelerations during contact with remote or virtual objects by inverting the interface's dynamics before playback. For teleoperation the target accelerations are measured in real time at the remote manipulator, and in virtual environments they are pre-recorded. High-frequency acceleration matching creates vibrations at the user's hand that closely correspond to the specified signals and that feel almost identical to the real object, as confirmed by a human subject study.; Second, the dynamic relationship between haptic feedback command and measured device position can be estimated and canceled to improve the stability of the interface. A position-force teleoperation system that vibrates unnaturally during contact with hard objects behaves well if induced master motion is canceled from the remote robot's movement command, eliminating distracting signals and allowing the user to feel the remote environment more clearly. Application of both of these techniques to minimally invasive surgery and medical simulation is specifically promising, as it would allow physicians to feel the hardness and texture of the structures being manipulated, potentially facilitating new procedures and improving patient outcomes.
机译:触觉界面试图为机器人交互或虚拟交互重新创建真实对象的感觉,从而允许用户通过轻巧的机械臂触摸遥远或无法到达的环境以及计算机生成的模型。当前使用位置或力反馈的触觉渲染技术通常无法传达与硬物体的清晰接触,也无法传达纹理化表面的精细特征。相反,被描绘的物体会感觉过分柔软,不自然地变得光滑或摇摆。这项工作已经开发出稳定地给阻抗型触觉接口赋予高频(20至1000赫兹)反馈信号的方法,这些信号使虚拟对象和远程对象与它们的真实对象几乎没有区别。这项工作的基本见解是,触觉系统具有内部的电气,机械和生物力学动力学,会极大地影响其性能。可以通过认真应用已开发的识别技术(包括综合评估和连续隔离)来对这些动力学进行建模,并且可以使用两种主要方式来使用所得模型来改善交互现实性。首先,通过在回放之前反转界面的动态,控制器可以在与远程或虚拟对象接触时精确地创建高频指尖加速度。对于远程操作,目标加速度是在远程操纵器上实时测量的,并且在虚拟环境中会预先记录下来。高频加速度匹配在用户的手部产生的振动与指定信号紧密对应,并且感觉与真实物体几乎相同,这已被人体研究证实。其次,可以估计和消除触觉反馈命令和测量的设备位置之间的动态关系,以提高界面的稳定性。如果从远程机器人的运动命令中取消了感应的主运动,则在与硬物接触时不自然振动的位置力遥操作系统将表现良好,从而消除干扰信号并允许用户更清晰地感受到远程环境。这两种技术在微创外科手术和医学模拟中的应用特别有希望,因为这将使医生感受到被操纵的结构的硬度和质地,从而有可能促进新的操作并改善患者的治疗效果。

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