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Use of personas for user interface design: Results of field and experimental studies.

机译:使用角色进行用户界面设计:实地和实验研究的结果。

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摘要

Persona is a fictitious user serving as a role model for designers, helping them make difficult decisions from the users' perspective during the interface design process. This concept, which was introduced by Alan Cooper in 1999, has been found to be a powerful tool for engaging the designers with the users. Although personas do not replace the rich data acquired through user testing, they enhance the interface development process by focusing the designers' attention on the target user until the interface qualifies for testing. Recognizing the benefits of persona, many companies, including the Fortune 500 have embraced this concept as a way to enhance their customer experience with computer interfaces.;As this new technique originated in the practitioner's world, no experimental validation has been conducted on the impact of implementing this technique in the interface design process. Although Pruitt and Adlin investigated methods for developing personas and using them in the design of interface, publishing their results in March 2006, the benefits of personas have yet to be experimentally validated. To address this need, the current research presents two studies focusing on the use of personas. The first details a case study developing an intranet application intended to be used by various user categories for analyzing data from aviation maintenance processes. The second experimentally validates the effect of persona-based user interface design on the performance of the respective user types.;The SUMI data and performance specifications gathered through the field studies indicated that the web applications developed to cater to various user categories from the aircraft maintenance industry were highly satisfactory to the end users. The empirical study conducted to validate use of personas showed that the users performed significantly better when they used persona interfaces than while using non-persona interfaces. The results also indicated that the secondary user categories liked the interfaces which were primarily targeted to the primary user category better than those which did not distinguish between the two user categories.
机译:Persona是虚构的用户,充当设计师的榜样,帮助他们在界面设计过程中从用户的角度做出困难的决定。该概念由Alan Cooper于1999年提出,被发现是使设计师与用户互动的有力工具。尽管角色不能代替通过用户测试获得的丰富数据,但是它们通过将设计者的注意力集中在目标用户上直到界面符合测试条件,从而增强了界面开发过程。认识到角色带来的好处,包括《财富》 500强在内的许多公司都接受了这一概念,以此来增强他们在计算机界面上的客户体验。由于这项新技术起源于从业者世界,因此尚未进行过关于验证其影响的实验性验证。在界面设计过程中实施此技术。尽管Pruitt和Adlin研究了开发角色并在界面设计中使用它们的方法,并于2006年3月发布了结果,但角色的收益尚待实验验证。为了满足这一需求,当前的研究提出了两项​​侧重于角色使用的研究。第一部分详细介绍了一个案例研究,该案例研究开发了一个Intranet应用程序,该应用程序旨在供各种用户类别用于分析来自航空维护流程的数据。第二个实验性地验证了基于角色的用户界面设计对相应用户类型的性能的影响。通过现场研究收集的SUMI数据和性能规范表明,开发的Web应用程序可以满足飞机维修中的各种用户类别行业对最终用户非常满意。为验证角色使用而进行的经验研究表明,与使用非角色界面相比,使用角色界面的用户表现明显更好。结果还表明,次要用户类别比不区分两个用户类别的界面更喜欢主要针对主要用户类别的界面。

著录项

  • 作者

    Dharwada, Pallavi.;

  • 作者单位

    Clemson University.;

  • 授予单位 Clemson University.;
  • 学科 Engineering Industrial.
  • 学位 Ph.D.
  • 年度 2006
  • 页码 327 p.
  • 总页数 327
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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