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Physical-virtual workspaces.

机译:物理-虚拟工作区。

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摘要

My thesis is focused on the connection between the physical and virtual mediums of information and experience. I hope to explore the workspace as a stage for composing such creative content that includes aspects which are both tangible and intangible. The design explorations will consider the balanced relationship of user experience and social interaction within the working space where intangible ideas are transformed into a tangible reality.; The goal is to develop a creative workspace that can be used to form and develop new ideas. The supportive stage would provide the space and means for accessing and manipulating both physical and virtual content, serving as an integrated interface allowing users the ability to fluidly express their ideas in both digital and material mediums.; As an example, technology represents a body of intangible knowledge that is applied in the physical world. This process transforms information into three dimensional representations which people can interact with. Most importantly, these objects have the ability to represent more than just knowledge alone. They have the potential to incorporate human concepts of thoughts, dreams, emotions, and memory that collectively reinforce the human experience. For these reasons, it is worthwhile to investigate the spatial form and visual representation of such ethereal aspects of information and experience to take the science of technology beyond the impersonal 'black box' of wires and circuitry. Such product solutions require the successful development of their applications and context sensitive scenarios as well as the form and packaging of their overall embodiment. As technology becomes an ever-increasing part of our lives, a growing challenge for humankind will be to preserve its essential role of expressing and acting out the very nature of what it means to be human in tandem with the developments of design. In order to sustain a prosperous quality of life, our progress in technology and design must preserve humanity by preserving the human experience.; To address such concerns, my thesis exploration will focus on investigating applications of technology that connect the physical and virtual experience through a tangible interface which encourages human interaction. The idea is to create a human-centered design rather than one focused on technology alone. With the growing level of connectedness within a networked world, there is an increasing need for the development of product solutions that aid humans in making and maintaining a more beneficial, productive, and enjoyable connectedness with each other and the world around them. Such hybrid products of the future will be challenged to integrate both hard and soft mediums in connecting tangible and intangible forms of information and experience. This will involve the parallel development of product systems which include three-dimensional material structures with integrated interfaces to components of digital multimedia content.; The focus of this study views all technology, to some degree, as being purely tacit knowledge until it is applied through a physical manifestation or application. This process of transformation moves information from one medium to another and requires a fluid interface at the point of transition. Although transparent technology can be viewed as an appealing notion to avoid clutter and information overload within such a setting, there is an essential need for real, physical human interaction. An important question is: How can humanness be preserved within such a designed experience? One of the problems which emphasizes the lack of such qualities is evident in today's information workers who are 'losing touch' with the human intangibles of creative thought, dreams, emotions, memories, and sensations. To improve the design of such interfaces, we must ask, "How do objects or environments represent these ideas in a physical way to reinforce, confirm, acknowledge and draw us closer to ou
机译:我的论文集中在信息和经验的物理和虚拟介质之间的联系上。我希望将工作空间探索为构成此类创意内容(包括有形和无形方面)的阶段。设计探索将考虑工作空间中用户体验和社交互动之间的平衡关系,在此空间中,无形的想法转化为有形的现实。目标是开发一个可用于形成和发展新想法的创意工作区。支持阶段将提供访问和操纵物理和虚拟内容的空间和手段,并作为一个集成界面,使用户能够在数字和物质媒体中流畅地表达自己的想法。例如,技术代表了在物理世界中应用的无形知识体系。此过程将信息转换为人们可以与之交互的三维表示。最重要的是,这些对象不仅具有代表知识的能力,还具有代表更多能力的能力。它们具有整合人类思想,梦想,情感和记忆的概念的潜力,这些概念共同增强了人类的体验。由于这些原因,有必要研究信息和经验的这种空灵方面的空间形式和视觉表示,以使技术科学超越电线和电路的非个人“黑匣子”。这样的产品解决方案需要成功开发其应用程序和上下文相关方案,以及其整体实施例的形式和包装。随着技术成为我们生活中日益增长的一部分,对人类而言,日益严峻的挑战将是保留其与设计的发展相结合来表达和履行对人类的意义的本质的基本作用。为了维持繁荣的生活质量,我们在技术和设计上的进步必须通过保存人类经验来保护人类。为了解决这些问题,我的论文探索将集中于研究通过鼓励人机交互的有形界面将物理和虚拟体验联系起来的技术应用。这个想法是要创建一个以人为中心的设计,而不是只专注于技术。随着网络世界中连接程度的不断提高,对开发产品解决方案的需求日益增长,这些产品解决方案可帮助人类与彼此以及周围的世界建立并保持更有益,生产性和更愉快的连接。未来的此类混合产品将面临挑战,以将硬性和软性媒介集成在连接有形和无形形式的信息和经验中。这将涉及产品系统的并行开发,其中包括三维材料结构,该结构具有与数字多媒体内容的组件集成的接口。这项研究的重点在某种程度上将所有技术视为纯隐性知识,直到通过物理表现或应用将其应用为止。这种转换过程将信息从一种介质移动到另一种介质,并且在转换点需要流体界面。尽管可以将透明技术视为一种吸引人的概念,以避免在这种情况下出现混乱和信息过载,但是本质上需要真正的人机交互。一个重要的问题是:如何在这样的设计体验中保存人性?在当今的信息工作者中,强调缺乏这种素质的问题之一显而易见,他们与创造力的思想,梦想,情感,记忆和感觉的人类无形事物“失去了联系”。为了改进此类接口的设计,我们必须问:“对象或环境如何以物理方式表示这些想法,以加强,确认,认可并使我们更接近

著录项

  • 作者

    Breneman, Samuel.;

  • 作者单位

    Rochester Institute of Technology.$bIndustrial Design.;

  • 授予单位 Rochester Institute of Technology.$bIndustrial Design.;
  • 学科 Design and Decorative Arts.
  • 学位 M.F.A.
  • 年度 2008
  • 页码 188 p.
  • 总页数 188
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 建筑科学 ;
  • 关键词

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