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Factors in two-dimensional maze navigation by pigeons.

机译:鸽子进行二维迷宫导航的因素。

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摘要

Navigation of two-dimensional mazes in a computerized environment has been used to assess and compare spatial cognition in human and nonhuman primates. Recent technology advances have led to the extension of these maze tasks to pigeons. To determine the extent to which the joystick and touch screen technologies can be used to compare these species, the effect of various manipulations on the touch screen task should be accomplished and the results compared to those of the primate literature. If the sources of control for each task are not equated across species, possible quantitative differences (i.e., level of a process) may by explained as qualitative differences (i.e., absence of process). The overall goal of these studies was to assess stimulus control by various maze parameters inherent in two-dimensional maze navigation. The first experiment assessed how two types of choice points (i.e., forced and facultative) affected performance. The results indicate full transfer (i.e., maze navigation) after training with facultative-choice mazes, and partial transfer after training with forced-choice mazes. Experiment 2 addressed the effect of proximal but unavailable paths on performance. The results indicate that at a short distance to the goal, control by path characteristics (i.e., wall) decreases. Expanding on the implications of distance, Experiment 3 assessed distance discrimination in both simple and complex (i.e., curved) paths. The results indicate that the distance to the goal affects responses when the difference in distance between two paths is large. Experiment 4 expanded the analysis on path complexity by comparing performance across various ratios of directional changes within a path while holding the Manhattan (i.e., actual path distance to the goal) and Euclidean (i.e., shortest path to the goal assuming no limitation in direction) distances constant. The results indicate that path complexity does not affect performance. The results suggest that under certain manipulations the pigeons may reach the same levels of path-planning as primates. However, the analyses also suggest that higher levels of planning may require redefining in order to account for sources of behavioral control.
机译:在计算机化环境中的二维迷宫导航已用于评估和比较人类和非人类灵长类动物的空间认知。最近的技术进步已将这些迷宫任务扩展到了鸽子。为了确定操纵杆和触摸屏技术可用来比较这些种类的程度,应完成各种操作对触摸屏任务的影响,并将结果与​​灵长类动物文献进行比较。如果每个任务的控制源在物种之间不相等,则可能的数量差异(即过程的水平)可以解释为质量上的差异(即过程的缺失)。这些研究的总体目标是通过二维迷宫导航固有的各种迷宫参数评估刺激控制。第一个实验评估了两种选择点(即强迫选择和兼职选择)如何影响表现。结果表明,使用兼职选择迷宫训练后完全转移(即迷宫导航),以及使用强迫选择迷宫训练后部分转移。实验2解决了近端但不可用的路径对性能的影响。结果表明,在距球门短距离的情况下,由路径特征(即墙)控制的位置减少了。实验3扩展了距离的含义,评估了简单路径和复杂路径(即弯曲路径)中的距离歧视。结果表明,当两条路径之间的距离差异较大时,到目标的距离会影响响应。实验4通过比较在保持曼哈顿(即,到目标的实际路径距离)和欧几里得(即,在没有方向限制的情况下到目标的最短路径)的路径中,不同方向变化率之间的性能,扩展了路径复杂度的分析。距离恒定。结果表明路径复杂度不会影响性能。结果表明,在某些操作下,鸽子可能会达到与灵长类动物相同的路径规划水平。但是,分析还表明,更高级别的计划可能需要重新定义,以便考虑行为控制的来源。

著录项

  • 作者

    Hernandez, Michelle.;

  • 作者单位

    Auburn University.;

  • 授予单位 Auburn University.;
  • 学科 Psychology Experimental.
  • 学位 Ph.D.
  • 年度 2008
  • 页码 102 p.
  • 总页数 102
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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