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A brief history of the future of urban computing and locative media.

机译:城市计算和位置媒体的未来简史。

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摘要

Since the late 1980s, researchers have been working on a "post-desktop" paradigm for human-computer interaction, known as "ubiquitous" or "pervasive" computing. Combining any number of mobile, networked and context-aware technologies, pervasive computing involves the embedding of computational capacities in the objects and environments that surround us. When this research began to spread from university and corporate labs to the popular imagination, there was an almost immediate and negative reaction, marked by anxieties around the idea of technologies penetrating into everyday life. In North America and Europe in particular, privacy concerns came to the fore as commentators envisioned a world of absolute surveillance. Conversely, the more recent emerging research agendas in "urban computing" and "locative media" present a strongly utopian vision.;The dissertation builds on available sociological approaches to understanding everyday life in the networked city to show that emergent technologies reshape our experiences of spatiality, temporality and embodiment. It contributes to methodological innovation through the use of data bricolage and research blogging, which are presented through experimental and recombinant textual strategies; and it contributes to the field of science and technology studies by bringing together actor-network theory with the sociology of expectations in order to empirically evaluate an area of cutting-edge design.;Following urban computing and locative media and their accompanying visions from labs, conferences and classrooms to journal publications and popular media accounts, this dissertation presents four case histories in corporate, academic and artistic design practice. An analysis of the Mobile Bristol, Passing Glances, Sonic City and Urban Tapestries research and design projects draws out the idea that everyday life in the future city is expected to become more expressive, engaging and meaningful. The increased extensibility and transmissibility of the city itself, along with an increased ability to be socially embedded within it, is seen to be a fundamental promise inherent in these projects. The dissertation argues that such spatial and cultural potentialities can be productively understood as involving temporary, selective and mobile publics, where creative and playful interactions emerge as primary means of social innovation.
机译:自1980年代后期以来,研究人员一直致力于人机交互的“后桌面”范式,即“普适”或“普适”计算。普适计算将任何数量的移动,网络和上下文感知技术相结合,将计算能力嵌入到我们周围的对象和环境中。当这项研究开始从大学实验室和公司实验室传播到流行的想象力时,几乎立即发生了负面反应,其特征是对渗透到日常生活中的技术理念感到焦虑。特别是在北美和欧洲,随着评论员对绝对监视世界的关注,对隐私的关注日益突出。相反,最近在“城市计算”和“位置媒体”中出现的新兴研究议程则提出了强烈的乌托邦式愿景。论文建立在可利用的社会学方法上,以理解联网城市的日常生活,表明新兴技术重塑了我们的空间体验,时间和体现。它通过使用数据Bricolage和研究博客来促进方法创新,这些通过实验和重组的文本策略来展示;它将行动者网络理论与期望的社会学结合起来,从而对前沿设计领域进行实证评估,从而为科学技术研究做出贡献。;遵循城市计算和定位媒体及其在实验室中的伴随愿景,会议和教室,以及期刊出版物和大众媒体报道,本文介绍了公司,学术和艺术设计实践中的四个案例历史。通过对“布里斯托尔机动车辆”,“通行一瞥”,“声波城市”和“城市挂毯”的研究和设计项目进行分析,得出的想法是,未来城市的日常生活有望变得更具表现力,更具吸引力和意义。城市本身的可扩展性和可传播性的增强以及在城市中融入社会的能力的增强,被视为这些项目固有的基本承诺。论文认为,这样的空间和文化潜力可以有效地理解为涉及临时的,有选择的和流动的公众,其中创造性和好玩的互动成为社会创新的主要手段。

著录项

  • 作者

    Galloway, Anne.;

  • 作者单位

    Carleton University (Canada).;

  • 授予单位 Carleton University (Canada).;
  • 学科 History Canadian.;Sociology General.
  • 学位 Ph.D.
  • 年度 2008
  • 页码 304 p.
  • 总页数 304
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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