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BREADER: AN INTERACTIVE MACHINE VISION SYSTEM FOR RECOGNITION OF GEOMETRICAL AND MATHEMATICAL STRUCTURES

机译:面包机:用于识别几何和数学结构的交互式机器视觉系统

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摘要

We describe a system that uses image processing and computer vision techniques to discover and recognize geometric structures and mathematical symbols from images. The basic geometric constructions recognized include straight lines, polylines and circles. Interceptions between basic geometric construction are dealt with appropriated connectivity relation. Basic geometries may be aggregated to create composed objects. The system starts by segmenting the image in clusters of pixels. Mathematical (and other) symbols are recognized by extracting Fourier-like features of clusters, and using a simple classification algorithm. Mathematical structures are built by applying composition rules to a topological graph. The recognized object structures can be exported to a variety of vector graphic languages and type-setting systems, such as SVG. The recognition and image processing pipeline is highly configurable and can rely on an interactive GUI. This allows parameters to be set and object exporting options to be selected. The system is built in a modular way such that adding new types of object recognizers or expression composition rules is sim-ple.
机译:我们描述了一种使用图像处理和计算机视觉技术来发现和识别图像中的几何结构和数学符号的系统。公认的基本几何构造包括直线,折线和圆。基本几何构造之间的截距通过适当的连接关系来处理。可以汇总基本几何形状以创建组合对象。系统首先将图像分割为像素簇。通过提取聚类的傅立叶特征,并使用简单的分类算法,可以识别数学(和其他)符号。通过将构成规则应用于拓扑图来构建数学结构。可以将识别的对象结构导出到各种矢量图形语言和类型设置系统,例如SVG。识别和图像处理管道是高度可配置的,并且可以依赖于交互式GUI。这样可以设置参数并选择对象导出选项。该系统以模块化方式构建,因此添加新类型的对象识别器或表达式组成规则非常简单。

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