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FACE RELIGHTING UNDER ARBITRARY UNKNOWN ILLUMINATION CONDITIONS BASED ON ESTIMATED LIGHT SOURCE DIRECTION

机译:基于估计光源方向的任意未知照明条件下的面部照明

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摘要

In this paper, we present a novel method to estimate the light source direction and relight a face texture image of a single 3D model obtained under arbitrary unknown illumination conditions. We create a virtual irradiance sphere to detect the light source direction from a given illuminated texture image using both normal vector mapping and weighted bilinear interpolation. We then create a relighting equation with estimated ambient intensity and diffuse intensity obtained by the least square method. We provide a series of experiments on both light source estimation and relighting to show that our method is effective in restoring the shading and shadows areas of a face texture image. Our approach for face relighting should be used for illuminant invariant face recognition applications.
机译:在本文中,我们提出了一种新颖的方法来估计光源方向并重新照明在任意未知照明条件下获得的单个3D模型的面部纹理图像。我们创建了一个虚拟辐照球,使用法向矢量映射和加权双线性插值法从给定的照明纹理图像检测光源方向。然后,我们创建一个具有最小二乘法求出的环境强度和扩散强度的重新照明方程。我们提供了一系列有关光源估计和重新照明的实验,以表明我们的方法可有效恢复面部纹理图像的阴影和阴影区域。我们的面部重新照明方法应用于光源不变的面部识别应用。

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