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AN OBJECT SELECTING METHOD FOR ACCELERATING VOLUME RENDERING OF LARGE DATASETS

机译:大数据集体积渲染的对象选择方法

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This paper presents a new technique for selecting proper objects for accelerating visualization of large datasets similar to urban areas. The proposed method improves the current algorithms by introducing a new technique which uses statistics about different objects to cover more general and comprehensive datasets. In this technique, proximity, level of details, and statistics from previous moves are used to predict next position and to select objects for future use. A multi-resolution approach is introduced which is based on a special shape. By gathering statistics about different objects a unique shape called layer is obtained that is used to select different objects and put them in the groups to be rendered with different resolutions. This way acceleration to produce high resolution visualization at interactive rate is achieved. The proposed technique solves the issues of redundant object downloading and redundant rendering on the server by downloading objects and images based on software and hardware specifications. This way it saves server and network resources to reduce the delay and to achieve interactive frame rate on client side.
机译:本文提出了一种新技术,用于选择合适的对象以加速类似于城市地区的大型数据集的可视化。所提出的方法通过引入一种新技术来改进当前算法,该新技术使用有关不同对象的统计信息来覆盖更通用和更全面的数据集。在此技术中,邻近度,详细程度和先前动作的统计信息用于预测下一个位置并选择对象以供将来使用。介绍了一种基于特殊形状的多分辨率方法。通过收集有关不同对象的统计信息,可以获得称为图层的独特形状,该形状用于选择不同对象并将其放入要以不同分辨率渲染的组中。通过这种方式,可以加速以交互速率生成高分辨率的可视化图像。所提出的技术通过基于软件和硬件规范下载对象和图像,解决了冗余对象下载和服务器上冗余渲染的问题。这样可以节省服务器和网络资源,以减少延迟并在客户端实现交互式帧率。

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