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Hierarchical structure for audio-video based semantic classification of sports video sequences

机译:基于音视频的体育视频序列语义分类的层次结构

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A hierarchical structure for sports event classification based on audio and video content analysis is proposed in this paper. Compared to the event classifications in other games, those of cricket are very challenging and yet unexplored. We have successfully solved cricket video classification problem using a six level hierarchical structure. The first level performs event detection based on audio energy and Zero Crossing Rate (ZCR) of short-time audio signal. In the subsequent levels, we classify the events based on video features using a Hidden Markov Model implemented through Dynamic Programming (HMM-DP) using color or motion as a likelihood function. For some of the game-specific decisions, a rule-based classification is also performed. Our proposed hierarchical structure can easily be applied to any other sports. Our results are very promising and we have moved a step forward towards addressing semantic classification problems in general.
机译:提出了一种基于音视频内容分析的体育赛事分类层次结构。与其他游戏中的事件分类相比,板球的挑战性很大,但尚未开发。我们已经使用六级层次结构成功解决了板球视频分类问题。第一级基于音频能量和短时音频信号的过零率(ZCR)执行事件检测。在随后的级别中,我们使用通过动态编程(HMM-DP)使用颜色或运动作为似然函数实现的隐马尔可夫模型,基于视频功能对事件进行分类。对于某些特定于游戏的决策,还将执行基于规则的分类。我们建议的层次结构可以轻松地应用于任何其他运动。我们的结果非常有希望,我们已经朝着解决语义分类问题迈出了一大步。

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