首页> 外文会议>Universal Access in Ambient Intelligence Environments; Lecture Notes in Computer Science; 4397 >User Interfaces for Pervasive Games: Experiences of a Formative Multi-method Evaluation and Its Implications for System Development
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User Interfaces for Pervasive Games: Experiences of a Formative Multi-method Evaluation and Its Implications for System Development

机译:普及游戏的用户界面:形成性多方法评估的经验及其对系统开发的启示

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This paper presents a formative multi-method evaluation on future gaming systems. Following a scenario-driven approach, quantitative and qualitative methods are employed to elicit feedback from different target user populations. Based on the results of the different evaluation parts, a set of design requirements for future home entertainment systems is derived. These requirements are then used to guide the development process of a ubiquitous computing gaming platform. To demonstrate the usefulness of the gaming platform, a sample application is discussed, which is described in the last section of this paper.
机译:本文提出了对未来游戏系统的形成性多方法评估。遵循以场景为导向的方法,采用定量和定性方法从不同目标用户群体中获取反馈。根据不同评估部分的结果,得出了未来家庭娱乐系统的一组设计要求。然后,这些要求将用于指导无处不在的计算游戏平台的开发过程。为了演示游戏平台的有用性,我们讨论了一个示例应用程序,本文最后一部分对此进行了描述。

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