首页> 外文会议>Universal Access in Ambient Intelligence Environments; Lecture Notes in Computer Science; 4397 >Lessons from Ambient Intelligence Prototypes for Universal Access and the User Experience
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Lessons from Ambient Intelligence Prototypes for Universal Access and the User Experience

机译:通用访问和用户体验的环境智能原型课程

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A cognitive evaluation of a sample of first wave of ambient intelligent prototypes was used to identify key implications for universal access in ambient intelligence environments, using a simple model of cognitive factors (Simplex Two). Emotional aspects of the user experience were the least well developed. A study of user experience, with two intelligent prototypes, one less intelligent and irritating showed a substantial impact of negative emotions on user performance that was independent of age. Surprising, performance changed significantly but ratings of perceived difficulty did not, suggesting caution in their uses. Finally, a case study of the user-participative development of a PDA for use with ambient intelligence confirmed the importance of emotional factors in inclusive design. Clearly, well structured and systematic methodologies (e.g. UUID) can consider the users' emotional experience and inform the construction of ambient intelligence prototypes and systems.
机译:使用认知因素的简单模型(Simplex Two),对第一批环境智能原型的样本进行了认知评估,以识别环境智能环境中通用访问的关键含义。用户体验的情感方面发展得最差。一项关于用户体验的研究(使用了两个智能原型,一个不够智能和令人讨厌)表明,负面情绪对用户性能的影响不取决于年龄。令人惊讶的是,性能发生了显着变化,但对感知到的困难的评分没有变化,这表明使用它们时要谨慎。最后,一个用于环境智能的PDA用户参与式开发案例研究证实了情感因素在包容性设计中的重要性。显然,结构良好且系统的方法论(例如UUID)可以考虑用户的情感体验,并为构建环境情报原型和系统提供信息。

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