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A locally content-dependent filter for inter-perspective anti-aliasing

机译:用于透视抗锯齿的本地内容相关过滤器

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摘要

Presentations on multiview and lightfield displays have become increasingly popular. The restricted number of views implies an unsmooth transition between views if objects with sharp edges are far from the display plane. The phenomenon is explained by inter-perspective aliasing. This is undesirable in applications where a correct perception of the scene is required, such as in science and medicine. Anti-aliasing filters have been proposed in the literature, and are defined according to the minimum and maximum depth present in the scene. We suggest a method that subdivides the ray-space and adjusts the anti-aliasing filter to the scene contents locally. We further propose new filter kernels based on the ray space frequency domain that assures no aliasing, yet keeping maximum information unaltered. The proposed method outperforms filters of earlier works. Different filter kernels are compared. Details of the output are sharper using a proposed filter kernel, which also preserves the most information.
机译:在多视图和光场显示器上的演示已变得越来越流行。如果具有尖锐边缘的对象远离显示平面,则受限制的视图数意味着视图之间的过渡不平滑。该现象是通过透视混叠来解释的。这在需要正确感知场景的应用中是不希望的,例如在科学和医学中。在文献中已经提出了抗混叠滤波器,并根据场景中存在的最小和最大深度进行定义。我们建议一种细分光线空间并在本地针对场景内容调整抗锯齿滤镜的方法。我们进一步提出了基于射线空间频率域的新滤波器内核,该内核可确保无混叠,同时保持最大信息不变。所提出的方法优于早期工作的过滤器。比较了不同的过滤器内核。使用建议的过滤器内核,输出的详细信息会更加清晰,这也保留了最多的信息。

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