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Pokémon Go as a Tool to Study the Social and Cognitive Factors that Impact Spatial Navigation

机译:神奇宝贝Go:研究影响空间导航的社会和认知因素的工具

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Researchers in spatial navigation have the difficult task of finding ecologically valid measures while maintaining a reasonable degree of internal validity. This often means simulating wayfinding and navigation task in the laboratory which increases control but eliminates the experience of walking around a natural environment. Augmented reality games like Pokémon Go allow researchers a novel way to study individual differences in cognitive and social factors in wayfinding with a game already designed to motivate players to move around in the real world. In the current study, Pokémon Go was played either individually or socially (2 players) while a map of the player’ speed and location was created in real time. We measured play style preference, game experience and basic spatial skills (mental rotation). Mental rotation performance was correlated with enjoying the game and being more motivated to play. Although games scores and distances traveled did not differ between the individual and cooperative groups, participates reported a strong preference for playing with a group over playing alone.
机译:空间导航研究人员的任务很艰巨,就是要找到生态有效的措施,同时保持合理程度的内部有效性。这通常意味着要在实验室中模拟寻路和导航任务,这不仅增加了控制能力,而且消除了在自然环境中行走的经验。像《神奇宝贝围棋》这样的增强现实游戏允许研究人员以新颖的方式研究寻路过程中认知和社会因素的个体差异,而该游戏已经设计成能够激励玩家在现实世界中移动。在当前的研究中,神奇宝贝Go既可以单独玩也可以社交玩(2位玩家),同时实时创建玩家速度和位置的地图。我们测量了游戏风格的偏爱,游戏体验和基本的空间技巧(心理旋转)。心理旋转表现与享受游戏和更积极地玩耍相关。尽管个人团体和合作团体之间的比赛得分和走过的距离没有差异,但参与者报告说,他们更愿意与团体一起玩而不是独自玩耍。

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