首页> 外文会议>Proceedings of the Human Factors and Ergonomics Society 2018 annual meeting >Dyadic Team Interaction and Shared Cognition to Inform Human-Robot Teaming
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Dyadic Team Interaction and Shared Cognition to Inform Human-Robot Teaming

机译:二元团队互动和共享认知,以告知人机协作

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The current research aims to understand how human operators effectively team withurban search robot teammates in a dynamic and complex task environment. With that in mind, weexamined how shared cognition and restricted language capabilities impact performance of human dyadicteams using a simulated Minecraft task environment. In this human dyadic team, an internal teammate(comparable to robot) identifies the location of victims while navigating inside a game environment thatreflects a collapsed building; and an external teammate (comparable to operator) sees their teammate'sactions from a different screen and guides them through the environment, tracking the location of victimson a map as they go. In order to examine the effects of language and shared cognition, a two by two designwas chosen: (1) in the communication manipulation, participants are either able to communicate usingnatural language or the internal participant’s communication is limited to three-word utterances; and (2) inthe shared cognition manipulation, either the internal participant is made fully aware of the externalparticipant’s restricted representation of the environment and inaccurate map or the internal is unaware ofthese challenges.
机译:当前的研究旨在了解人类操作员如何有效地与 城市搜索机器人的队友在一个动态而复杂的任务环境中。考虑到这一点,我们 研究了共享认知和受限语言能力如何影响人类的表现 团队使用模拟的Minecraft任务环境。在这个由人组成的团队中,一个内部队友 (与机器人相比)在游戏环境中导航时识别受害者的位置 反映倒塌的建筑物;并且外部队友(与操作员相比)看到了队友的 从不同的屏幕进行操作,并引导他们通过环境,跟踪受害者的位置 在他们走的地图上。为了检验语言和共享认知的影响,采用了“二乘二”设计 选择:(1)在交流操作中,参与者可以使用以下方式进行交流 自然语言或内部参与者的交流仅限于三个字;和(2)在 共享的认知操纵,要么使内部参与者充分了解外部参与者 参与者对环境的限制表示,不正确的地图或内部图片未意识到 这些挑战。

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