首页> 外文会议>Proceedings of the Human Factors and Ergonomics Society 2018 annual meeting >Relatedness in gaming: How in-game touch influences player connection.
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Relatedness in gaming: How in-game touch influences player connection.

机译:游戏中的关联性:游戏中的接触感如何影响玩家的联系。

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As the number of individuals becoming gamers continues to increase, using video games as a medium tounderstand the social interactions and underlying motivations of players becomes ever so important.Interpersonal relationships, which develop from the social interactions that occur during gameplay have beenfound to contribute to player motivation and relatedness within the game (Rigby & Ryan, 2011). In the currentstudy we examined how interpersonal touch, more specifically positive or negative touch conditions within agameplay experience, impacted player motivation and inter-player impressions in 74 undergraduate students. Inaddition, observational data was collected measuring the quality of interaction between the participant in thestudy and a research confederate with whom they were playing an online game. Quantitative results indicatesignificant differences between the positive touch conditions perceived competence, effort/importance, andrelatedness when compared to the control touch and negative touch conditions. Qualitative results also revealthat participants who were in the positive touch and negative touch conditions had more reactions not onlycognitively (i.e. in game response) but emotionally (i.e. out of game response like laughing) than the controlcondition. Touch is only one aspect of behaviors that can help to foster a sense of connection between players.These results begin to highlight the effect of virtual touch on relatedness and motivation. More research isneeded to help determine the exact levels of virtual touch, as well as the different types of virtual touch neededto elicit a change in the participant’s motivation and relatedness, with hopes that game developers may takevirtual touch into account when creating a game.
机译:随着成为游戏玩家的人数不断增加,使用视频游戏作为媒介 了解玩家的社交互动和潜在动机变得越来越重要。 人际关系是从游戏过程中发生的社交互动发展而来的 被发现有助于提高游戏中玩家的动机和相关性(Rigby和Ryan,2011年)。在当前 这项研究我们研究了人际接触如何,更具体地讲, 74名大学生的游戏体验,影响的玩家动机和玩家之间的印象。在 此外,还收集了观测数据,以测量参与者之间的互动质量。 研究和研究联盟,他们与谁一起玩在线游戏。定量结果表明 正面接触条件在感知能力,努力/重要性和 与对照触摸和否定触摸条件相比的相关性。定性结果也揭示了 处于积极接触和消极接触条件的参与者不仅有更多反应 认知上(即在游戏响应中)但情感上(即在游戏响应之外,例如笑声)而不是控制 健康)状况。触摸只是行为的一个方面,可以帮助在玩家之间建立联系。 这些结果开始凸显虚拟触摸对关联性和动机的影响。更多的研究是 需要帮助确定虚拟触摸的确切级别以及所需的不同类型的虚拟触摸 激发参与者的动机和相关性,以期游戏开发者可以采取行动 创建游戏时要考虑虚拟接触。

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