首页> 外文会议>Technologies for Interactive Digital Storytelling and Entertainment; Lecture Notes in Computer Science; 4326 >Plot Clusters - Intertwined and Re-playable Storyline Components in a Multiplayer RPG
【24h】

Plot Clusters - Intertwined and Re-playable Storyline Components in a Multiplayer RPG

机译:情节群集-多人RPG中的交织和可重播的故事情节组件

获取原文
获取原文并翻译 | 示例

摘要

This paper proposes and outlines a novel method for designing multiplayer computer role-playing games that revolve around procedural interactive narratives, which are further developed by the participating players. The proposed Plot Cluster system is evaluated practically during the design and construction of the experimental game Castle of Oulu 1651. The functionality and applicability of the approach is further validated with the empirical field experiment with 260 test subjects. Plot clusters enable the game designers to create controlled but re-playable emergent storylines that intertwine the participating players using multi-tier network structures.
机译:本文提出并概述了一种新颖的设计多人计算机角色扮演游戏的方法,该方法围绕程序性互动叙事,由参与参与者进一步开发。在实验游戏Oulu 1651的设计和建造过程中,对拟议的情节聚类系统进行了实践评估。该方法的功能性和适用性已通过260个测试对象的实地现场实验得到了进一步验证。情节集群使游戏设计师能够创建受控但可重播的紧急故事情节,从而使用多层网络结构将参与的玩家缠绕在一起。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号