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INSCAPE: Emotion Expression and Experience in an Authoring Environment

机译:INSCAPE:创作环境中的情感表达和经验

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摘要

Human emotions are known to play an important role in the users' engagement, namely by activating their attention, perception and memory skills, which in turn will help to understand the story - and hopefully perceive, or rather "feel" it as an entertaining experience. Despite the more and more realistic and immersive use of 3D computer graphics, multi-channel sound and sophisticated input devices - mainly forced by game applications - the emotional participation of users still seems a weak point in most interactive games and narrative systems. This paper describes methods and concepts on how to bring emotional experiencing and emotional expression into interactive storytelling systems. In particular, the Emotional Wizard is introduced, as an emerging module for authoring emotional expression and experiencing. Within the INSCAPE framework, this module is meant to improve elicited emotions as elements of style, which are used deliberately by an author within an integrated storytelling environment.
机译:众所周知,人的情感在用户的参与中起着重要的作用,即通过激活他们的注意力,感知和记忆技巧,从而有助于理解故事,并希望将其视为娱乐体验。尽管越来越多的逼真和沉浸式使用3D计算机图形,多声道声音和复杂的输入设备(主要是由游戏应用程序所强迫),但在大多数交互式游戏和叙事系统中,用户的情感参与仍然是一个弱点。本文介绍了有关如何将情感体验和情感表达带入交互式讲故事系统的方法和概念。特别是,引入了“情感向导”,将其作为创作情感表达和体验的新兴模块。在INSCAPE框架内,该模块旨在改善引诱的情感作为风格的元素,作者在集成的讲故事环境中故意使用这些情感。

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