首页> 外文会议>Symposium on Applied Perception in Graphics and Visualization(APGV 2004); 20040807-08; Los Angeles,CA(US) >Throwing vs. Walking as Indicators of Distance Perception in Real and Virtual Environments
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Throwing vs. Walking as Indicators of Distance Perception in Real and Virtual Environments

机译:投掷与行走是真实和虚拟环境中距离感知的指标

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摘要

In order for humans to act effectively in their environment, it is important for the visual system to determine the absolute size and distance of objects. Some measures of distance perception, characterized as visually directed walking tasks [Rieser et al. 1990; Loomis et al. 1992], indicate that humans are good at solving this problem given distances ranging from 2 to 25 meters in full-cue real-world environments. One example of this type of task is direct blind walking, in which observers walk without vision to previously viewed targets on the ground. Despite accurate behavior in the real-world, recent research in immersive virtual environments (VEs) using head-mounted displays (HMDs) has consistently found compression of distance to targets on the floor given the same blind walking tasks [Loomis and Knapp 2003; Thompson et al. in press].
机译:为了使人类在其环境中有效行动,视觉系统确定物体的绝对大小和距离非常重要。距离感知的一些量度,以视觉定向的步行任务为特征[Rieser等。 1990年; Loomis等。 [1992年]指出,在全提示真实世界环境中,在2至25米的距离范围内,人类擅长解决此问题。此类任务的一个示例是直接盲步行,其中观察者在没有视力的情况下行走到地面上以前看到的目标。尽管在现实世界中行为准确,但最近在使用头戴式显示器(HMD)的沉浸式虚拟环境(VE)中的研究一致地发现,在相同的盲目步行任务下,到地板上目标的距离已压缩[Loomis and Knapp 2003;汤普森等。在新闻]。

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