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Conveying Three-Dimensional Shape with Texture

机译:传递带有纹理的三维形状

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Studies have shown that although shading is an important shape cue, visual perception of surface shape from shading only is severely limited when the surface is viewed locally without other visual cues such as occluding contours [Mamassian and Kersten 1996; Erens et al. 1993]. Research has shown that when the "right" texture is added to the surface, observers can reliably infer the 3D structure of the underlying shape. In our previous work we have found that the performance of subjects' shape judgment is significantly better when the shaded surface is textured with a principal direction oriented pattern than other directional texture following either a uniformly constant direction or varying non-geodesic paths unrelated to the surface geometry. In this paper we report our findings of a new study further investigating the effect of anisotropic textures on shape perception when the surface texture is represented in the form of a pattern of luminance variations as well as of surface relief variations. We hypothesized that 1) observers' performance would be better with relief textures than luminance textures, and that 2) it would be poorer with the anisotropic textures that do not follow the principal directions. The results confirmed both of our hypotheses.
机译:研究表明,尽管阴影是重要的形状提示,但仅在局部观察表面而没有其他视觉提示(例如遮挡轮廓)时,才只能严格限制从阴影对表面形状的视觉感知[Mamassian and Kersten 1996; Erens等。 1993]。研究表明,当将“正确的”纹理添加到表面时,观察者可以可靠地推断出基本形状的3D结构。在我们以前的工作中,我们发现当阴影表面以主方向取向的图案进行纹理处理时,与遵循均匀恒定方向或与表面无关的变化的非测地路径的其他方向纹理相比,对象的形状判断性能明显好于其他方向纹理几何。在本文中,我们报告了一项新研究的发现,该研究进一步调查了各向异性纹理对表面知觉的影响(当表面纹理以亮度变化和表面起伏变化的形式表示时)。我们假设1)浮雕纹理的观察者的性能要比亮度纹理好,并且2)如果各向异性纹理不遵循主要方向,观察者的性能会更好。结果证实了我们的两个假设。

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