【24h】

Virtual Reality and the Unfolding of Higher Dimensions

机译:虚拟现实与更高维度的展现

获取原文
获取原文并翻译 | 示例

摘要

As virtual/augmented reality evolves, the need for spaces that are responsive to structures independent from three dimensional spatial constraints, become apparent. The visual medium of computer graphics may also challenge these self imposed constraints. If one can get used to how projections affect 3D objects in two dimensions, it may also be possible to compose a situation in which to get used to the variations that occur while moving through higher dimensions. The presented application is an enveloping landscape of concave and convex forms, which are determined by the orientation and displacement of the user in relation to a grid made of tesseracts (cubes in four dimensions). The interface accepts input from tridimensional and four-dimensional transformations, and smoothly displays such interactions in real-time. The motion of the user becomes the graphic element whereas the higher dimensional grid references to his/her position relative to it. The user learns how motion inputs affect the grid, recognizing a correlation between the input and the transformations. Mapping information to complex grids in virtual reality is valuable for engineers, artists and users in general because navigation can be internalized like a dance pattern, and further engage us to maneuver space in order to know and experience.
机译:随着虚拟/增强现实的发展,对独立于三维空间约束的结构作出响应的空间的需求变得显而易见。计算机图形学的视觉媒介也可能挑战这些自我施加的约束。如果可以习惯于投影如何在二维上影响3D对象,那么也有可能构成一种情况,以适应在更高维度上移动时发生的变化。提出的应用程序是一面凹凸不平的信封,由用户相对于镶嵌物(四个维度的多维数据集)构成的网格的方向和位移确定。该界面接受三维和四维转换的输入,并实时平滑地显示此类交互。用户的运动成为图形元素,而高维网格则参考其相对于其的位置。用户了解运动输入如何影响网格,并认识到输入与变换之间的相关性。通常,将信息映射到虚拟现实中的复杂网格对于工程师,艺术家和用户而言非常有价值,因为导航可以像舞蹈一样被内化,并进一步使我们操纵空间以了解和体验。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号