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Subjective evaluation of two stereoscopic imaging systems exploiting visual attention to improve 3D quality of experience

机译:利用视觉注意力改善3D体验质量的两个立体成像系统的主观评估

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摘要

Crosstalk and vergence-accommodation rivalry negatively impact the quality of experience (QoE) provided by stereoscopic displays. However, exploiting visual attention and adapting the 3D rendering process on the fly can reduce these drawbacks. In this paper, we propose and evaluate two different approaches that exploit visual attention to improve 3D QoE on stereoscopic displays: an offline system, which uses a saliency map to predict gaze position, and an online system, which uses a remote eye tracking system to measure real time gaze positions. The gaze points were used in conjunction with the disparity map to extract the disparity of the object-of-interest. Horizontal image translation was performed to bring the fixated object on the screen plane. The user preference between standard 3D mode and the two proposed systems was evaluated through a subjective evaluation. Results show that exploiting visual attention significantly improves image quality and visual comfort, with a slight advantage for real time gaze determination. Depth quality is also improved, but the difference is not significant.
机译:串扰和会聚性竞争将对立体显示器提供的体验质量(QoE)产生负面影响。但是,利用视觉注意力并即时调整3D渲染过程可以减少这些缺陷。在本文中,我们提出并评估了两种利用视觉注意力来改善立体显示器上的3D QoE的方法:一种是使用显着性图来预测凝视位置的离线系统,另一种是使用远程眼动追踪系统来在线观察的在线系统。测量实时注视位置。凝视点与视差图结合使用,以提取感兴趣对象的视差。进行水平图像平移以将固定的物体放在屏幕平面上。通过主观评估来评估用户在标准3D模式和两个建议系统之间的偏好。结果表明,利用视觉注意力可显着改善图像质量和视觉舒适度,并在实时注视确定方面略有优势。深度质量也得到了改善,但是差异并不明显。

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