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Individual Three-Dimensional Human Model Animation Based on Conformal Geometric Algebra

机译:基于共形几何代数的个人三维人体模型动画

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In this paper, the geometric language was used to establish a new algorithm of 3D human model animation. The joint points were extracted from the standard three-dimensional grid model of the human body, and then the connections of joint points were constructed as the human model skeleton. The body model deformation was driven by the joint points to get the key frames, and then insert value between frames to realize three-dimensional human model animation. We uses conformal geometric algebra method to describe three-dimensional human body model, and geometric language was implemented directly (not the coordinate) to do geometry calculations, a stable, fast and efficient algorithm was proposed, also combined with the hierarchical thinking of radial basis function (RBG), to deal with grid distortion caused by the mesh deformation around the joint points and we achieve very good results.
机译:本文采用几何语言建立了一种新的3D人体模型动画算法。从人体的标准三维网格模型中提取出关节点,然后将关节点的连接点构建为人体模型的骨架。人体模型的变形是由关节驱动,以获取关键帧,然后在帧之间插入值以实现三维人体模型动画。我们采用共形几何代数方法描述三维人体模型,并直接采用几何语言(而不是坐标)进行几何计算,提出了稳定,快速,高效的算法,并结合了径向基的层次思想函数(RBG),以处理由于连接点周围的网格变形引起的网格变形,我们取得了很好的效果。

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