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THE ROLE OF PERCEPTION AND ACTION IN OBJECT CATEGORISATION

机译:知觉和行动在对象分类中的作用

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This work moves from the general hypothesis that action influences knowledge formation, and that the way we organise our knowledge reflects action patterns. The traditional assumption in the categorisation literature is that categories are organised on the basis of perceptual similarity among their members. But much evidence shows that, when we need to perform an action, we can group objects which are perceptually dissimilar. Many studies have shown that we are able to flexibly organise and create new categories of objects on the basis of more or less contingent goals. We present some simulations in which neural networks are trained using a genetic algorithm to move a 2-segment arm and press one of two buttons in response to each of 4 stimuli. The neural networks are required to group the stimuli, by pressing the same button, in 2 categories which, depending on the particular task (which is encoded in a set of additional input units), may be formed by perceptually very similar, moderately similar, or different objects. We find that task information overrides perceptual information, that is, the internal representations of neural networks tend to reflect the current task and not the perceptual similarity between the objects. However, neural networks tend to form action-based categories more easily (e.g. in fewer generations) when perception and action are congruent (perceptually similar objects must be responded to by pressing the same button) than when they are not congruent (perceptually similar objects must be responded to by pressing different buttons). We also find that at hidden layers nearer the sensory input, where task information still has not arrived, internal representations continue to reflect perceptual information.
机译:这项工作脱离了一般性的假设,即行动会影响知识的形成,而我们组织知识的方式会反映出行动模式。分类文献中的传统假设是,类别是根据其成员之间的感知相似性来组织的。但是很多证据表明,当我们需要执行一个动作时,我们可以将感觉上不同的对象进行分组。许多研究表明,我们能够根据或多或少的偶然目标灵活地组织和创建新类别的对象。我们提出了一些模拟,其中使用遗传算法训练神经网络来移动2段手臂并响应4个刺激中的每个按下两个按钮之一。要求神经网络通过将同一按钮按2个类别来对刺激进行分组,这取决于特定任务(在一组附加输入单元中进行编码),可以通过感觉上非常相似,中等相似,或其他对象。我们发现任务信息优先于感知信息,也就是说,神经网络的内部表示倾向于反映当前任务,而不是对象之间的感知相似性。但是,当感知和动作一致(感知上相似的对象必须通过按下同一按钮来响应)时,神经网络往往比不一致的感知上相似的对象(必须在较少的世代中)形成基于动作的类别。通过按不同的按钮来响应)。我们还发现,在离感觉输入较近的隐藏层(任务信息仍未到达)处,内部表示继续反映感知信息。

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