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Abstract: Remote Visualization for Large-Scale Simulation Using Particle-Based Volume Rendering

机译:摘要:使用基于粒子的体积渲染进行大规模仿真的远程可视化

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摘要

With the recent development of supercomputers, it is required to efficiently visualize the result of super-large scale numerical simulations on a few hundreds to a few ten thousands of parallel processes. Conventional offline-processing of visualization give rise to difficult challenges such as transferring large-scale data and reassembly of extensive amount of computational result files, which is inevitable for sort-first or sort-last visualization methods. On the other hand interactive use of a supercomputer is still limited. We propose a remote visualization system for solving these problems by applying Particle-based Volume Rendering which is sortless volume rendering technique and convert resulting data to rendering primitive particles. Proposed system can generate particles on same number of parallel processes of the numerical simulation and transfer the particles to a visualization server. Proposed system allows users can observe the resulting data with changing the camera position freely.
机译:随着超级计算机的最新发展,需要在几百到几万个并行过程中有效地可视化超大规模数值模拟的结果。传统的可视化脱机处理带来了困难的挑战,例如传输大规模数据和重组大量计算结果文件,这对于排序优先或排序后的可视化方法是不可避免的。另一方面,超级计算机的交互使用仍然受到限制。我们提出了一种远程可视化系统,通过应用基于粒子的体积渲染(一种无排序的体积渲染技术)来解决这些问题,并将生成的数据转换为渲染原始粒子。拟议的系统可以在相同数量的数值模拟并行过程中生成粒子,并将粒子传输到可视化服务器。拟议的系统允许用户自由更改摄像机位置来观察结果数据。

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