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Color Texture Analysis and Classification: An Agent Approach Based on Partially Self-avoiding Deterministic Walks

机译:颜色纹理分析和分类:基于部分自我避免的确定性游动的Agent方法

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Recently, we have proposed a novel approach of texture analysis that has overcome most of the state-of-art methods. This method considers independent walkers, with a given memory, leaving from each pixel of an image. Each walker moves to one of its neighboring pixels according to the difference of intensity between these pixels, avoiding returning to recent visited pixels. Each generated trajectory, after a transient time, ends in a cycle of pixels (attractor) from where the walker cannot escape. The transient time (£) and cycle period (p) form a joint probability distribution, which contains image pixel organization characteristics. Here, we have generalized the texture based on the deterministic partially self avoiding walk to analyze and classify colored textures. The proposed method is confronted with other methods, and we show that it overcomes them in color texture classification.
机译:最近,我们提出了一种新颖的纹理分析方法,该方法克服了大多数现有技术。该方法考虑具有给定存储器的独立步行者,该步行者离开图像的每个像素。每个助行器根据这些像素之间的强度差异移动到其相邻像素之一,从而避免返回到最近访问的像素。在瞬态时间之后,每个生成的轨迹都以一个像素周期(吸引子)结束,步行者无法从此处逃逸。瞬态时间(£)和循环周期(p)形成联合概率分布,其中包含图像像素组织特征。在这里,我们基于确定性的部分自我避免步行对纹理进行了概括,以对彩色纹理进行分析和分类。所提出的方法面临其他方法,并且我们证明它在颜色纹理分类中克服了它们。

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