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3D and Appearance Modeling from Images

机译:通过图像进行3D和外观建模

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This paper gives an overview of works done in our group on 3D and appearance modeling of objects, from images. The backbone of our approach is to use what we consider as the principled optimization criterion for this problem: to maximize photoconsistency between input images and images rendered from the estimated surface geometry and appearance. In initial works, we have derived a general solution for this, showing how to write the gradient for this cost function (a non-trivial undertaking). In subsequent works, we have applied this solution to various scenarios: recovery of textured or uniform Lambertian or non-Lambertian surfaces, under static or varying illumination and with static or varying viewpoint. Our approach can be applied to these different cases, which is possible since it naturally merges cues that are often considered separately: stereo information, shading, silhouettes. This merge naturally happens as a result of the cost function used: when rendering estimated geometry and appearance (given known lighting conditions), the resulting images automatically contain these cues and their comparison with the input images thus implicitly uses these cues simultaneously.
机译:本文概述了我们小组在3D和图像的外观建模方面所做的工作。我们方法的主旨是使用我们认为是该问题的原则上最优化标准:最大化输入图像与从估计的表面几何形状和外观渲染的图像之间的光一致性。在最初的工作中,我们为此得出了一个通用的解决方案,显示了如何为此成本函数(非平凡的任务)编写梯度。在随后的工作中,我们将此解决方案应用于各种场景:在静态或变化的光照下以及在静态或变化的视点下,恢复纹理化或均匀的朗伯或非朗伯表面。我们的方法可以应用于这些不同的情况,这是可能的,因为它自然地合并了通常被单独考虑的提示:立体信息,阴影,轮廓。这种合并自然是由于使用的成本函数而发生的:在渲染估计的几何形状和外观(给定的光照条件)时,生成的图像会自动包含这些提示,并将它们与输入图像进行比较,从而隐式地同时使用这些提示。

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