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Towards an Iterative Algorithm for the Optimal Boundary Coverage of a 3D Environment

机译:寻求3D环境最佳边界覆盖的迭代算法

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This paper presents a new optimal algorithm for locating a set of sensors in 3D able to see the boundaries of a polyhedral environment. Our approach is iterative and is based on a lower bound on the sensors' number and on a restriction of the original problem requiring each face to be observed in its entirety by at least one sensor. The lower bound allows evaluating the quality of the solution obtained at each step, and halting the algorithm if the solution is satisfactory. The algorithm asymptotically converges to the optimal solution of the unrestricted problem if the faces are subdivided into smaller parts.
机译:本文提出了一种新的最佳算法,该算法可以在3D模式下定位一组传感器,以查看多面体环境的边界。我们的方法是迭代的,并且基于传感器数量的下限以及对原始问题的限制,该问题要求至少要用一个传感器完整地观察每个面孔。下限允许评估在每个步骤中获得的解决方案的质量,如果解决方案令人满意,则停止算法。如果将脸部细分为较小的部分,该算法将渐近收敛到无限制问题的最优解。

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