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Texture Management in View Dependent Applicatior for Large 3D Terrain Visualization

机译:大型3D地形可视化的视图相关涂药器中的纹理管理

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摘要

This paper presents a method for view-dependent texture management into a large terrain 3D visualization system. The proposed system can handle several collections of images, each one subdivided in tiles and stored in a database management system (DBMS). The main contribution of this work is a methodology for managing multi-resolution textures in multiple caching levels (database, main memory and graphics card memory), while making use of coherence between successive frames and combined with frustum culling to generate a visually relevant terrain 3D scene using hardware with limited resources.
机译:本文提出了一种基于视图的纹理管理方法,用于大型地形3D可视化系统。所提出的系统可以处理多个图像集合,每个图像集合细分为图块并存储在数据库管理系统(DBMS)中。这项工作的主要贡献是一种用于在多个缓存级别(数据库,主内存和图形卡内存)中管理多分辨率纹理的方法,同时利用连续帧之间的连贯性以及与视锥剔除相结合来生成视觉相关的地形3D使用资源有限的硬件的场景。

著录项

  • 来源
  • 会议地点 Ottawa(CA);Ottawa(CA)
  • 作者单位

    Programa de Engenharia de Sistemas e Computacao COPPE - Universidade Federal do Rio de Janeiro (UFRJ) Caixa Postal 68511 - CEP 21.941-972 - Rio de Janeiro - RJ - Brazil;

    Departamento de Eletronica e de Computacao Escola Politecnica - Universidade Federal do Rio de Janeiro (UFRJ) Caixa Postal 68529 - CEP 21.941-970 - Rio de Janeiro - RJ - Brazil;

    Programa de Engenharia de Sistemas e Computacao COPPE - Universidade Federal do Rio de Janeiro (UFRJ) Caixa Postal 68511 - CEP 21.941-972 - Rio de Janeiro - RJ - Brazil;

  • 会议组织
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    3D terrain visualization; texture management; multiresolution;

    机译:3D地形可视化;纹理管理;多分辨率;

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