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Using Commercial Game Technology for the Visualization and Control of Constructive Simulations

机译:使用商业游戏技术进行构造仿真的可视化和控制

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The adaptation of commercial game technology to the military domain has increased significantly in the past several years [Macedonia 2002]. The visualization of traditional military simulations using this game technology has garnered some of the most interest. However, a majority of the approaches for interfacing the two entail rendering a one-way visualization connection between the simulation and the game using an intermediary format such as Distributed Interactive Simulation (DIS) or High-Level Architecture (HLA). The approach described here presents the use of a simulation's native protocol to support a two-way interface that not only renders the simulation scenario in real-time, but also control of simulation entities through a 3D game-based interface. This effort seeks to address several existing challenges associated with using commercial game technology as a baseline visualization system, including scenario and terrain synchronization, validation, and authorability.
机译:在过去的几年中,商业游戏技术在军事领域的应用已大大增加了[Macedonia 2002]。使用这种游戏技术对传统军事模拟进行可视化已经引起了人们的极大兴趣。但是,用于连接两者的大多数方法都需要使用诸如分布式交互式模拟(DIS)或高级体系结构(HLA)之类的中间格式在模拟和游戏之间呈现单向可视化连接。此处描述的方法展示了使用模拟的本机协议来支持双向接口,该接口不仅可以实时呈现模拟方案,还可以通过基于3D游戏的接口控制模拟实体。这项工作旨在解决与使用商业游戏技术作为基线可视化系统相关的几个现有挑战,包括场景和地形同步,验证和可授权性。

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