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Persuading older adults to socialize and exercise through ambient games

机译:说服老年人通过环境游戏进行社交和锻炼

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摘要

Families are increasingly using Social Networking Sites (SNS) to keep in touch. Building upon our prior work and using the results from 6 participatory design sessions, we present the design of two ubiquitous exergames: GuessMyCaption and TakeAPhoto. These games use family memoirs available in SNS and natural interfaces to encourage older adults to exercise. We further describe the implementation of GuessMyCaption and the results of a 5-weeks deployment study with one older adult and 12 relatives. The system maintained the older adult engaged with her exercises while offering new opportunities for online and offline social encounters. We close discussing that the use of natural interfaces and family memorabilia facilitated the adoption of the game and catalyzed family social encounters.
机译:家庭越来越多地使用社交网站(SNS)保持联系。在先前工作的基础上,并使用6个参与式设计会议的结果,我们介绍了两种普遍存在的游戏设计:GuessMyCaption和TakeAPhoto。这些游戏使用SNS和自然界面中的家庭回忆录来鼓励老年人锻炼身体。我们进一步描述了GuessMyCaption的实施以及与一名年龄较大的成年人和12个亲属进行的为期5周的部署研究的结果。该系统在为老年人提供锻炼机会的同时,还为在线和离线社交聚会提供了新的机会。我们将继续讨论自然界面和家庭纪念品的使用促进了游戏的采用并促进了家庭社交。

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