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Fast watershed algorithms: analysis and extensions

机译:快速分水岭算法:分析和扩展

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Abstract: Watershed transformation is used in morphological image segmentation. This transformation could be considered as a topographic region growing method. Recently, fast watershed algorithms have been proposed for general purpose computers. They are based on immersion simulations of the image surface, which is considered as a topographic relief. In such a model, the greylevel values of pixels stand for altitude values on the relief. In this paper, the operation of the present fast watershed algorithms is analyzed and a new extension is proposed. Drawbacks of the present algorithms are pointed out, studied, and illustrated with test images. These problems lead, in several cases, to a loss of information about image details and structures or even to unprocessed areas in the image. The new watershed algorithm overcomes these deficiencies and preserves more information about image details. The new algorithm is based on a split-and-merge scheme. It constantly monitors the presence of isolated areas during the immersion simulation, considering them as new catchment basins. Application of the split-and-merge watershed algorithm to marker-based image segmentation is discussed. !7
机译:摘要:分水岭变换用于形态图像分割。该变换可以被认为是地形区域生长方法。近来,已经提出了用于通用计算机的快速分水岭算法。它们基于图像表面的浸入模拟,这被认为是地形起伏。在这样的模型中,像素的灰度值代表浮雕上的高度值。本文分析了当前快速分水岭算法的操作,并提出了新的扩展。用测试图像指出,研究和说明了本算法的缺点。在某些情况下,这些问题导致丢失有关图像细节和结构的信息,甚至导致图像中未处理的区域。新的分水岭算法克服了这些缺陷,并保留了有关图像细节的更多信息。新算法基于拆分合并方案。它会在浸入模拟过程中不断监视孤立区域的存在,并将其视为新的集水盆地。讨论了分割合并分水岭算法在基于标记的图像分割中的应用。 !7

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