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Imitation of breaking waves in coastal zone using 2D profiles

机译:使用2D轮廓模仿沿海地区的碎波

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This paper is dedicated to the imitation of breaking waves in a coastal zone (the zone where wave height is comparable with the depth). The method proposed is aimed at virtual reality applications. It should imitate quite complicated processes of wave transformation, destruction and further propagation; splashes and foam phenomena. At the same time, it has to satisfy computer performance restrictions in real time applications. The paper describes the method of 3D wave shape reconstruction based on 2D profiles, modification to the simulation method in 2D that allows continuing simulation after wave breaking and proposes an algorithm of splashes and foam imitation. The result of this method - real-time simulation of complex phenomenon of breaking wave. The paper contains the algorithm description, performance measurements of its software implementation and 3D waves screenshots.
机译:本文致力于模仿沿海地区(海浪高度与深度相当的区域)中的碎波。提出的方法针对虚拟现实应用。它应该模仿非常复杂的波变换,破坏和进一步传播的过程;飞溅和泡沫现象。同时,它必须满足实时应用程序中的计算机性能限制。本文介绍了基于2D轮廓的3D波形重构方法,对2D模拟方法的修改,该方法允许在破波后继续进行模拟,并提出了飞溅和泡沫模仿算法。该方法的结果-实时模拟破碎波的复杂现象。本文包含算法描述,其软件实现的性能测量以及3D wave屏幕截图。

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