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Three Philosophers and a Design for Expressive Gestural Interaction

机译:三位哲学家和表达性手势交互设计

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There is currently intense interest in the potential of gestural expression as input for human - computer interaction, resembling the role that gesture plays in human to human communication. An interactive artwork, To be or not to be, designed to research gesture and emotional response, was created using a theatrical model of expressive gesture. Excerpts from the works of Augustine and Kant clarify the cognitive categories present in the theatrical model, whilst Wittgenstein's notion of language as a game, establishes the concept of the artwork. The interac-tor experience was evaluated for coherency and gestural engagement.
机译:当前,人们非常希望将手势表达作为人与计算机交互的输入,这类似于手势在人与人之间的交流中所扮演的角色。使用表现性手势的戏剧模型,创建了一个旨在研究手势和情绪反应的交互式艺术品(无论是否存在)。奥古斯丁和康德的作品摘录阐明了戏剧模型中存在的认知类别,而维特根斯坦的语言游戏概念则确立了艺术品的概念。评估了交互行为的连贯性和手势参与度。

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