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Third Eye: Exploring the Affordances of Third-Person View in Telepresence Robots

机译:第三只眼睛:探索TelePresence机器人的第三人称视野的可供选择

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Social interaction through telepresence robots can be challenging for a robot operator due to lack of spatial awareness caused by limited idiothetic cues and narrow field of view of a robot's camera. We explore the use of a third-person perspective, popular in video game design, to provide missing spatial cues to remote robot operators. We present the design and implementation of Third Eye, a system that enables controlling telepresence robots through a third-person view. Third Eye comprises a controllable third-person camera with a wide field of view, attached to a robot, and bimanual controls for remote operation. Observations from a user study show that Third Eye enabled the robot operators to have a better awareness of the robot 'bodies' they controlled. This, in turn, afforded new behavior for operators. In addition, the camera design supported ecologically valid interaction for social telepresence. Quantitative data shows that Third Eye has comparable navigation efficiency to existing systems.
机译:由于缺乏由有限的成熟线索和机器人相机的狭窄视野造成的空间意识缺乏空间意识,通过远程呈现机器人的社会互动可能对机器人运营商有挑战性。我们探索使用第三人称的透视,在视频游戏设计中流行,为远程机器人运营商提供缺少的空间线索。我们介绍了第三只眼睛的设计和实施,这是一种能够通过第三人称视图控制遥感机器人的系统。第三只眼睛包括可控第三人称相机,具有广泛的视野,附加到机器人,以及用于远程操作的Bimanual控制。来自用户学习的观察表明,第三只眼睛使机器人运营商能够更好地了解他们控制的机器人的“身体”。反过来,这为运营商提供了新的行为。此外,相机设计支持社会远程呈现的生态上有效互动。定量数据显示,第三只眼睛对现有系统具有可比的导航效率。

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