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The Effect of Sound in VR Exergame to Adult Player: A Primary Investigation

机译:声音在VR Exergame对成人球员的影响:主要调查

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摘要

A serious game is a new concept of game development that is a digital game created to entertain and achieve an objective or learning at least one other goal. Ascribable, the digital game has affected of player motivation, and users gain emotional level. Like the reward system, sound is typically embedded as a part of game mechanics and affecting player‘s motivation. The research aims to explore how the game components affect the motivation in virtual reality (VR) exergames. We evaluated the impact of the immersive rehabilitation system on motivation and affect. We conducted a study with 5 participants to compare the motivation in VR exergame with enabling and disable the sound system because We preliminary employ the formative evaluation to evaluate the in-depth detail of sounds effect to the player experience. Participants reported significant improvements in motivation and engagement in the experiment to enable system conditions than questionnaires and performance players. In conclusion, the sound system is an inclination key feature to increase motivation in exergame. We derive a design experiment for future research: (1) Increasing participants in virtual reality exergame experiments. (2) Addition decibel sound chat to compare with a sound system. (3) Addition a new method player performance with motivation.
机译:一个严肃的游戏是一个新的游戏开发概念,是一个创造的数字游戏,以娱乐和实现目标或学习至少一个其他目标。 asclexable,数字游戏影响了球员动机,用户获得了情绪水平。与奖励系统一样,声音通常是游戏机制的一部分,并影响球员的动机。该研究旨在探讨游戏组件如何影响虚拟现实(VR)Exergams中的动机。我们评估了沉浸式康复系统对动机和影响的影响。我们对5名参与者进行了一项研究,以比较VR Exergame的动机,因为我们初步采用了形成性评估来评估对玩家体验的深入了解声音效果的细节。与会者报告了实验中的动机和参与的显着改善,以使系统条件高于问卷和绩效球员。总之,声音系统是一个倾斜关键特征,以增加Exergame中的动机。我们推出了一个设计实验,以便将来的研究:(1)增加了虚拟现实Exergame实验的参与者。 (2)添加分贝声音聊天以与声音系统进行比较。 (3)添加新的方法播放器性能,动机。

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