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Deep Neural Classifiers For Eeg-Based Emotion Recognition In Immersive Environments

机译:沉浸式环境中基于脑电的情感识别的深度神经分类器

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Emotion recognition has become a major endeavor in artificial general intelligence applications in recent years. Although significant progress has been made in emotion recognition for music, image and video stimuli, it remains largely unexplored for immersive virtual stimuli. Our main objective for this line of investigation is to enable consistently reliable emotion recognition for virtual reality stimuli using only cheap, commercial-off-the-shelf electroencephalography (EEG) headsets which have significantly less recording channels and far lower signal resolution commonly called “Wearable EEG” as opposed to medical-grade EEG headsets with the ultimate goal of applying EEG-based emotion prediction to procedurally-generated affective content such as immersive computer games and virtual learning environments through machine learning. Our prior preliminary study has found that the use of a 4-channel, 256-Hz was indeed able to perform the required emotion recognition tasks from VR stimuli albeit at classification rates of between 65-89% classification accuracy only using Support Vector Machines (SVMs) and K-Nearest Neighbor (KNN) classifiers. For this particular study, we attempt to improve the classification rates to above 95% by conducting a comprehensive investigation into the use of various deep neural-based learning architectures for this domain. By tuning the deep neural classifiers in terms of the number of hidden layers, number of hidden nodes and the nodal dropout ratio, the emotion prediction accuracy was able to be improved to over 96%. This shows the continued promise of the application of wearable EEG for emotion prediction as a cost-effective and userfriendly approach for consistent and reliable prediction deployment in virtual reality-related content and environments through deep learning approaches.
机译:情感认可近年来已成为人工综合情报应用的重大努力。虽然音乐,图像和视频刺激的情感认可取得了重大进展,但对于沉浸虚拟刺激而言,它仍然很大程度上是未开发的。我们对此调查的主要目标是使用仅使用廉价的商业现成的脑电图(EEG)耳机和通常称为“可佩戴的信号分辨率的廉价,商业现成的灯电图(EEG)耳机来实现虚拟现实刺激的始终可靠的情感识别。 EEG“而不是医疗级EEG耳机,具有通过机器学习将基于EEG的情感预测应用于程序生成的情感含量,例如通过机器学习来应用沉浸式计算机游戏和虚拟学习环境。我们之前的初步研究发现,使用4通道256-Hz确实能够在VR刺激中执行所需的情感识别任务,尽管仅使用支持向量机(SVMS)的分类率。(SVM )和k最近邻居(knn)分类器。对于这种特殊的研究,我们试图通过对这个领域的各种深度神经基础学习架构进行全面调查来提高95%以上的分类率。通过在隐藏层的数量方面调整深度神经分类器,隐藏节点的数量和节点辍学比率,情绪预测精度能够提高到超过96%。这表明,通过深入学习方法,可穿戴EEG用于情感预测的可穿戴脑电图的持续承诺是一种成本效益和用户的预测部署,通过深入学习方法。

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