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Manifold Learning in Quotient Spaces

机译:商品空间中的流形学习

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摘要

When learning 3D shapes we are usually interested in their intrinsic geometry rather than in their orientation. To deal with the orientation variations the usual trick consists in augmenting the data to exhibit all possible variability, and thus let the model learn both the geometry as well as the rotations. In this paper we introduce a new auto-encoder model for encoding and synthesis of 3D shapes. To get rid of undesirable input variability our model learns a manifold in a quotient space of the input space. Typically, we propose to quotient the space of 3D models by the action of rotations. Thus, our quotient auto-encoder allows to directly learn in the space of interest, ignoring side information. This is reflected in better performances on reconstruction and interpolation tasks, as our experiments show that our model outperforms a vanilla auto-encoder on the well-known Shapenet dataset. Moreover, our model learns a rotation-invariant representation, leading to interesting results in shapes co-alignment. Finally, we extend our quotient auto-encoder to quotient by non-rigid transformations.
机译:学习3D形状时,我们通常对其内在的几何而不是在他们的方向上感兴趣。要处理方向变化,通常的技巧包括增强数据以表现出所有可能的可变性,从而让模型学习几何形状以及旋转。在本文中,我们介绍了一种用于编码和合成3D形状的新型自动编码器模型。为了摆脱不希望的输入变异性,我们的模型在输入空间的商空间中学习歧管。通常,我们提出通过旋转的作用来推荐3D模型的空间。因此,我们的商品自动编码器允许直接在感兴趣的空间内学习,忽略侧面信息。这反映在更好的重建和插值任务上的表现上,因为我们的实验表明,我们的模型在众所周知的ShapEnet​​数据集上占Vanilla自动编码器。此外,我们的模型学习了旋转不变的表示,导致具有相协调的形状的有趣结果。最后,我们通过非刚性变换将我们的商自动编码器扩展到商。

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