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Design of Traditional Brand H5 Game Advertisement Based on EEG and Eye Movement Analysis: Example of MAXAM

机译:基于脑电和眼动分析的传统品牌H5游戏广告设计——以MAXAM为例

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The acceptance of traditional brands is gradually decreasing among young people. Aiming at the problem, this research explores the promotion of recognition and acceptance of these brands through the design of H5 game advertisements. This paper takes MAXAM brand as an example to study its present situation. H5 game is designed by taking the Elemental Tetrad model as guidance and also integrating story, mechanism, aesthetics and technology. The design principle comprises of shaping a sense of mission and immersion, optimizing information feedback, and strengthening brand information output. An optimal design scheme is proposed by utilizing AARRR theory. After completing design, the transmission effect is evaluated via EEG combined with eye movement experiment and IPA analysis method. The results indicate that H5 game advertisements can enhance users' brain arousal to the brand, and also can improve somewhat the attention of target users to MAXAM hand cream and a stronger willingness to buy. H5 game advertisements can be used as a method of mobile propagation in the process of MAXAM brand renaissance according to the analysis of IPA effective sample data, and also provides a basic and effective reference for China's time-honored brands, similar to MAXAM, to update positioning and establish brand recognition, familiarity and audience satisfaction.
机译:年轻人对传统品牌的接受度正在逐渐下降。针对这一问题,本研究试图通过H5游戏广告的设计来促进这些品牌的认可和接受。本文以MAXAM品牌为例,对其现状进行了研究。H5游戏以元素四分体模型为指导,集故事、机制、美学和技术于一体。设计原则包括塑造使命感和沉浸感、优化信息反馈和加强品牌信息输出。利用AARR理论提出了一种优化设计方案。设计完成后,通过EEG结合眼动实验和IPA分析方法对传输效果进行评估。研究结果表明,H5游戏广告可以增强用户对该品牌的大脑唤醒,也可以在一定程度上提高目标用户对美加净护手霜的关注度和购买意愿。通过对IPA有效样本数据的分析,H5游戏广告可以作为MAXAM品牌复兴过程中的一种移动传播方式,也为类似MAXAM的中国老字号品牌更新定位、建立品牌认知度、熟悉度和受众满意度提供了基础而有效的参考。

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