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Towards a Framework for Adaptive Gameplay in Serious Games that Teach Programming: Association Between Computational Thinking and Cognitive Style

机译:在教导编程的严肃游戏中的自适应游戏框架:计算思维与认知风格之间的关联

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Learning basic programming principles is the main process to acquire computational thinking skills, which comprise an essential capability for education worldwide. The game-based learning approach is a very promising learning strategy towards that direction. Digital games help learners become active and engaging in the acquisition of knowledge. Though, the learning process is not always clear through serious games that teach programming. Personality characteristics like cognitive style, seem to affect how efficiently and effectively learners perceive the knowledge. Cognitive style deals with the way learners perceive information and is a significant feature in improving programming learning. Thus, in order learners to achieve better performances through serious games that teach programming concepts, we need to investigate how cognitive style can be incorporated into the design of game-based learning environments. This article proposes a framework for adaptive gameplay that can support and encourage researchers and game designers to properly identify the concept of cognitive style when designing game-based learning environments for programming learning. The framework models an ontology that searches personality traits and enables personalised decision-making learning activities.
机译:学习基本的编程原则是获得计算思维技能的主要过程,该技能包括全球教育的基本能力。基于游戏的学习方法是对这种方向的非常有前途的学习策略。数字游戏帮助学习者积极参与获取知识。但是,通过教导编程的严肃游戏,学习过程并不总是清晰。人格特征如认知风格,似乎会影响学习者有效和有效的学习者察觉所知。认知风格处理学习者感知信息的方式,并且是改善编程学习的重要特色。因此,在秩序学习者通过教导编程概念的严肃游戏实现更好的表现,我们需要调查认知风格如何纳入基于游戏的学习环境的设计。本文提出了一个适应性游戏框架,可以支持和鼓励研究人员和游戏设计师在设计基于游戏的学习环境时正确地确定认知风格的概念。该框架模拟了一个搜索人格特征的本体,并实现了个性化的决策活动。

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