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FAST PROTOTYPING OF LEARNING EXPERIENCES: AN ATTEMPT OF MODELLING

机译:学习经验的快速原型设计:建模的尝试

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摘要

There are already several examples of Enhanced Learning Management System (ELMS) that use 3D Virtual Worlds as a novel visual metaphor to catch the young student's attention, to convey concepts and to develop their competences in a learning-by-doing and collaborative fashion. However, their main weak point is the lack of flexibility in the design of the virtual environment and in the customization of the learning experience. Moreover, the number of users potentially involved in each learning session, the variety of learning strategies and the amount of learning objects already available, require the ability of fast prototyping each virtual learning experience, generating, sometimes hundreds, of customized sessions starting from the same "general format". The need to simplify the customization, open also to non-technical skilled people like teachers, have led us to focus the attention on the simplification of the authoring process of the learning experience and to develop OpenWebTalk, a general-purpose, flexible framework for the fast prototyping of collaborative 3D learning experiences that represents also a first approach to the structured modelling a learning session.
机译:已经有几个增强学习管理系统(ELM)的例子,使用3D虚拟世界作为一种新的视觉隐喻,以捕捉年轻的学生的注意力,传达概念并以学习和协作方式发展他们的能力。然而,它们的主要弱点是虚拟环境设计和学习经验的定制中缺乏灵活性。此外,可能涉及每个学习会话的用户数量,学习策略以及已经可用的学习对象的数量,需要快速原型设计每个虚拟学习体验,生成有时从相同的定制会话的能力“一般格式”。需要简化定制,对教师等非技术技术人员开放,导致我们关注的注意了解学习经验的创作过程,并开发了普通目的,灵活的框架协作3D学习经验的快速原型设计,其也代表了结构化建模的第一种方法。

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