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A Study of Differences of Resource Deformation Tools and Modules in Animate throughout the Motion Graphics Creation

机译:在整个运动图形创建中动画中资源变形工具和模块的差异研究

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Objective Animate is the key tool for creating motion graphics (MG). In the 2019 release of Animate, the important functions have been updated, and the resource deformation tools have been newly added. A case study on actual operations of the tools was performed, aiming at investigating the influences of the deformation tools on the creation of MG animation. Methods Based on component animation in Animate, a total of 30 people conducted the case-based creation within a given time frame using the traditional creation method and the resource deformation tools respectively. A parallel comparative study of the efficiency and performance was performed, the case effects were scored, and the statistics on case effects were obtained. Conclusion Using the resource deformation tools, the satisfactory efficiency and elevated effects can be achieved throughout the animation creation involving deformation, distortion, special effects, exaggeration and elasticity, thereby providing new opportunities for and injecting new vitality into Animate tools that have remained unchanged for years.
机译:目标动画是创建运动图形(MG)的关键工具。在2019年的动画版本中,已经更新了重要功能,并新增了资源变形工具。对工具的实际操作进行了一个案例研究,旨在调查变形工具对MG动画的影响的影响。基于动画中的组件动画的方法,共有30人使用传统的创建方法和资源变形工具在给定的时间范围内进行基于案例的创建。对效率和性能进行平行的比较研究,评分案例效应,并获得了对案例效应的统计数据。结论使用资源变形工具,在整个动画创建过程中可以实现令人满意的效率和升高的效果,涉及变形,扭曲,特殊效果,夸大和弹性,从而为新的生命力提供了新的机会,进入多年来保持不变的动画工具。

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