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Physical Design Assessment of the Nintendo Switch Controller Configurations

机译:Nintendo Switch Controller配置的物理设计评估

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摘要

The Nintendo Switch is a popular hybrid portable gaming console that employs a novel modular design, enabling it to be played in multiple controller configurations: Handheld mode, left and right JoyCon Sticks, and the JoyCon Grip. However, issues with physical discomfort have been noted among its user base, especially after extended periods of use. This could be the cause for user injury after prolonged use and poor gaming experience. To assess the design of the different configurations, the dimensions of the Switch console, its trigger and non-trigger buttons, and relative distances between parts were measured and compared to anthropometric guidelines provided by different literatures. A total of 16 Filipino participants, classified as either novice or expert users based on familiarity with the Switch or other gaming consoles and their functionalities, were asked to perform a predetermined set of tasks, including playing a game on the platform across different controller orientations. User perceptions on comfortability and satisfaction after using the platform were measured through a 5-point Likert comfortability scale (5 being most comfortable) survey and post-task surveys, respectively, and were analyzed in conjunction with user remarks while performing working on tasks. Results show that while some dimensions of the Switch does not conform to anthropometric guidelines from literature, user ratings for comfortability were high for both sets of users for the Handheld (4.13 for experts and 4.06 for novices) and JoyCon Grip (4.69 for experts and 4.81 for novices) configurations, and relatively low for JoyCon Stick modes (2.78 for experts and 3.38 for novices). Additionally, post-task survey results mirrored in-task remarks of discomfort and navigation issues while using the JoyCon stick configurations, with it receiving 72% of negative complaints during and after use. Recommendations to physical dimensions were made based on existing literature, with the aim of decr
机译:Nintendo Switch是一个流行的混合便携式游戏控制台,采用新型模块化设计,使其能够在多个控制器配置中播放:手持模式,左右Joycon Stick和Joycon Grip。然而,在其用户群之间已经注意到身体不适的问题,特别是在延长使用期之后。这可能是长时间使用后用户伤害的原因和游戏体验不佳。为了评估不同配置的设计,测量交换机控制台,其触发器和非触发按钮的尺寸以及部分之间的相对距离,并与由不同文献提供的人体测量指南进行比较。总共16名菲律宾参与者被归类为基于熟悉交换机或其他游戏控制台及其功能的新手或专家用户,并被要求执行预定的一组任务,包括在不同的控制器方向上播放平台上的游戏。通过5点李克特舒适性规模(5个是最舒适的)调查和任务后调查,通过5点李克特舒适性规模(5个是最舒适)的调查和任务后调查,并在执行任务时进行分析,从而通过5点李克特舒适性规模进行舒适和满意度的认识。结果表明,虽然交换机的某些尺寸不符合文献的某些尺寸,但对于手持设备(4.13为4.06,对于新手4.06的4.13)和Joycon Grip(4.69,4.69,4.69的用户而言,用户舒适性的用户评级很高对于新手)配置,并且对于Joycon Stick模式(专家的2.78和新手3.38)的配置和相对较低)。此外,任务后调查结果在使用Joycon Stick配置时镜像了对不适和导航问题的任务评论,它在使用期间收到了72%的负投诉。基于现有文献制造了对物理尺寸的建议,旨在减少

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