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PLAYING IN THE PARK: OBSERVATION AND CO-DESIGN METHODS APPROPRIATE TO CREATING LOCATION BASED GAMES FOR CHILDREN

机译:在公园玩:观察和共同设计方法适合创建基于位置的儿童游戏

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A series of co-design activities were carried out in response to a 'real world design problem' initiated by the Sussex Wildlife Trust. Investigations considered how technological interventions could encourage outdoor play for older children (aged 8-12). The focus for the work was on developing participatory techniques for this age group that improve communication with adult partners and encourage creative thinking. In particular the use of character and story design activities facilitated open discussions about preferences and opinions and avoided the constraints of a real design problem. The children helped to co-create a series of Location Based Games that provided a useful design template for further concept development.
机译:在苏塞克斯野生动物信任发起的“现实世界设计问题”,进行了一系列共同设计活动。调查考虑了技术干预如何鼓励对年龄较大的儿童户外游戏(8-12岁)。这项工作的重点是开发这个年龄组的参与式技术,可以改善与成人合作伙伴的沟通,并鼓励创造性思维。特别是利用角色和故事设计活动有助于开放讨论偏好和意见,避免了真实设计问题的约束。孩子们帮助共同创建了一系列基于位置的游戏,为进一步的概念开发提供了一个有用的设计模板。

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