首页> 外文会议>Annual International Conference of Business and Public Administration >Exploring the Immersion and Telepresence in Gamified Virtual Tourism Experience toward Tourist's Behavior
【24h】

Exploring the Immersion and Telepresence in Gamified Virtual Tourism Experience toward Tourist's Behavior

机译:在游戏行为中探索游戏虚拟旅游经验的浸入和远程

获取原文

摘要

Research and application of virtual tourism has been rapidly developing in the industrial era 4.0. However, research about perspective of tourist behavior in virtual tourism is still lacking, especially in Indonesia. This research method used is explanatory research with a survey that implemented on tourist to gamification-based virtual tourism presented of Virtual Arena in Jawa Timur Park 3. The results of the analysis shows that the ability to create virtual experiences in the form of immersion is not necessarily followed by the ability to provide telepresence experiences for a virtual destination, therefore it produces different effects on tourist behavior such as attitude and revisit intention.
机译:在工业时代4.0时,虚拟旅游的研究与应用已迅速发展。然而,关于虚拟旅游中旅游行为的角度的研究仍然缺乏,特别是在印度尼西亚。该研究方法是对jawa Timur Park 3的虚拟竞技场的游戏化虚拟旅游业实施的调查的解释性研究。分析结果表明,以浸入形式创造虚拟体验的能力不是必然之后,能够为虚拟目的地提供远程呈现经验,因此它对旅游行为产生了不同的影响,例如态度和重新审视意图。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号