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Realistic Audio Al: Spatial Sound Modelling to provide NPCs with Sound Perception

机译:现实音频al:空间型号,提供具有声音感知的NPC

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Despite advancements in AI for games in recent years, non-player characters (NPCs) still do not perceive the world in a realistic manner. NPCs sense of hearing has been limited or ignored. Building on our previous work that saw the development of GrAF, a graph-based spatial sound framework capable of modelling the propagation of sound through complex three dimensional virtual environments in real-time, here we apply this method to NPCs, providing them with the ability to "perceive" sounds in a more realistic manner, ultimately leading to more realistic NPC behavior.
机译:尽管近年来AI为游戏推进,但非球员人物(NPC)仍然没有以现实的方式察觉世界。 NPCS的听证感受限或忽视。在我们以前的工作中看到GRAF的开发,一种基于图形的空间声音框架,能够实时地通过复杂的三维虚拟环境模拟声音传播,在这里我们将这种方法应用于NPC,为它们提供了能力以更现实的方式“感知”声音,最终导致更现实的NPC行为。

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