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Research on the Training Method for Involving VR Technology in Interior Design

机译:涉及内饰VR技术的培训方法研究

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The research in this paper originates from a rethinking of interior design training method after involving new technology in it. Due to the extensive application of VR technology, the spatial logic, morphological composition, texture organization, and furniture styles of interior design are displayed intuitively by virtue of its three characteristics such as immersion, interactivity and imagination. This technology can help designers forming good spatial perception ability and solve the problem of insufficient expressiveness of traditional design aids freehand sketching and models. But students pay more attention to the perception of specific information, such as the choice of materials, furniture styles, lighting effects, etc. Such interior design often has good local decoration effects, but the overall order and effect of the entire interior design is not so ideal, such as the inconsistent styles, chaotic lighting effects, and unreasonable material mix. How to deal with the new contradictions brought by using VR technology to resolve interior design perception problem becomes the focus of consideration. The idea of kit-of-parts was born from the unremitting exploration of space topics by the modernist architecture movement. This training method has been passed down from the 1950s to the present. In a series of exploration made by Chinese and foreign universities, a set of mature, stable and unique teaching system was gradually formed. As an effective space design exercise, kit-of-parts training method has been successfully applied in the basic teaching of architectural design. Its characteristics of abstraction, preset elements, and component operation make the study of spatial forms concerned in more targeted way and help to complete a complicated design process in clearer and more intuitive way and can effectively assist in cultivating logical design thinking and rational design decision making ability. In view of this, this paper attempts to transplant the kit-of-parts training method into interior design, and proposes corresponding improvement strategies for solving a series of problems that the interior design faces in space research and guiding the design practice. The first part of this paper focuses on the problem of contradiction between specific perception and overall order when VR technology is involved in interior design; the second part analyzes the reasons for the contradiction through literature review and case studies, whether it is available to solve this problem in the existing interior design method and explores new methods for solving the problem; the third part analyzes the feasibility of applying kit-of-parts training method to interior design, and discusses the specific method for transplanting kit-of-parts training method in the VR technology involved interior design; the fourth part makes exploration and practice on specific project on the basis of the strategy proposed on the basis of the kit-of-parts training method and taking VR technology as the main means to deliberate the design scheme.
机译:本文的研究源于在涉及新技术后的室内设计训练方法的重新思考。由于VR技术的广泛应用,内部设计的空间逻辑,形态学组成,纹理组织和家具款式凭借其三种特征,如浸入,交互和想象力等三种特征。该技术可以帮助设计人员形成良好的空间感知能力,并解决传统设计艾滋病习惯和模型的表现力不足的问题。但是学生更多地关注对特定信息的看法,例如材料的选择,家具款式,照明效果等。这种室内设计通常具有良好的局部装饰效果,但整个室内设计的整体秩序和效果不是如此理想的,如不一致的风格,混沌照明效果和不合理的材料混合。如何处理使用VR技术带来的新矛盾来解决内部设计感知问题成为考虑的焦点。套件的想法是由现代主义建筑运动的不懈探索的空间主题诞生。此培训方法已从20世纪50年代传递到现在。在一系列中外大学制造的一系列勘探中,一系列成熟,稳定和独特的教学系统逐渐形成。作为一个有效的空间设计练习,套件型培训方法已成功应用于建筑设计的基本教学。其特点是抽象,预设元素和组件操作的特点,使得在更具目标的方式中关注的空间形式,并有助于更清晰,更直观的方式完成复杂的设计过程,可以有效地帮助培养逻辑设计思维和理性设计决策能力。鉴于此,本文试图将零件型培训方法移植到室内设计中,并提出了解决内部设计面临空间研究中的一系列问题的相应改进策略,引导设计实践。本文的第一部分侧重于当VR技术涉及室内设计时特定感知和整体秩序之间的矛盾问题;第二部分通过文献审查和案例研究分析了矛盾的原因,无论是在现有的室内设计方法中解决这个问题并探讨解决问题的新方法;第三部分分析了将零件培训方法应用于室内设计的可行性,并探讨了在VR技术中移植零件培训方法的具体方法涉及室内设计;第四部分是根据基于Kit型培训方法提出的战略的特定项目进行探索和实践,并以VR技术为主要手段,以刻意设计方案。

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