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Aspects of Using Elman Neural Network for Controlling Game Object Movements in Simplified Game World

机译:使用Elman神经网络来控制简化游戏世界的游戏对象运动的方面

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This paper describes architecture of an artificial intelligence system based on the Elman neural network. Simple training algorithms and neural network models are not able to solve such a complex problem as movements in the conditions of an independent game world environment, so a combination of a base neural network training algorithm and Q-learning agent approach is used as part of a player behavior control model. The paper also includes results of experiments with different values of model and game world characteristics and shows efficiency of the described approach.
机译:本文介绍了基于ELMAN神经网络的人工智能系统的架构。简单的训练算法和神经网络模型无法解决在独立游戏世界环境的条件下的运动,因此基本神经网络训练算法和Q学习代理方法的组合用作a的一部分播放器行为控制模型。本文还包括模型和游戏世界特征不同价值的实验结果,并显示了所描述的方法的效率。

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